US2019313077A1PendingUtilityA1

Virtual reality environment

61
Assignee: VEFXI CORPPriority: Apr 8, 2018Filed: Apr 8, 2019Published: Oct 10, 2019
Est. expiryApr 8, 2038(~11.7 yrs left)· nominal 20-yr term from priority
Inventors:Craig Peterson
H04N 13/25H04N 13/344H04N 13/261G06F 3/012G06F 3/017G06T 2200/24G06T 2210/08G06T 15/10H04N 13/139H04N 13/366
61
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Claims

Abstract

A three-dimensional virtual reality environment.

Claims

exact text as granted — not AI-modified
I/We claim: 
     
         1 . A method for conversion of a series of two-dimensional images into a series of three-dimensional images comprising:
 (a) receiving said two-dimensional images from a video source at a two-dimensional to three-dimensional converter where each of said series of two-dimensional images are from a same viewpoint, where said series of two-dimensional images do not include any images from a viewpoint other than said same viewpoint, where said two-dimensional images are received in a format suitable for being displayed on a two-dimensional display that is not capable of displaying three-dimensional video, where said two-dimensional images are received at a frame rate consistent with being displayed on said two-dimensional display;   (b) said two-dimensional to three-dimensional converter processing said two-dimensional images all of which are from said same viewpoint and do not include any images from a viewpoint other than said same viewpoint to determine said three-dimensional images;   (c) said two-dimensional to three-dimensional converter providing said three-dimensional images in a format suitable for being displayed on a three-dimensional display, where said three-dimensional images are provided at a frame rate consistent with being displayed on said three-dimensional display;   (d) receiving said three-dimensional images by said three-dimensional display and in response rendering said three-dimensional images on said three-dimensional display.   
     
     
         2 . The method of  claim 1  wherein said where said two-dimensional images are received by said two-dimensional to three-dimensional converter at a first bandwidth rate and wherein said three-dimensional images are provided by said two-dimensional to three-dimensional converter at a second bandwidth rate, wherein said second bandwidth rate at least one of is greater than and equal to said first bandwidth rate. 
     
     
         3 . The method of  claim 1  wherein said where said two-dimensional images are received by said two-dimensional to three-dimensional converter at a first bandwidth rate and wherein said three-dimensional images are provided by said two-dimensional to three-dimensional converter at a second bandwidth rate, wherein said second bandwidth rate is the same as said first bandwidth rate. 
     
     
         4 . The method of  claim 1  wherein where said video source is not aware that said two-dimensional images are to be displayed on said three-dimensional display. 
     
     
         5 . The method of  claim 4  wherein where said three-dimensional display is not aware that said three-dimensional images originated as said two-dimensional images. 
     
     
         6 . The method of  claim 1  wherein said two-dimensional images are suitable to rendered with a maximum first view and said three-dimensional images are suitable to be rendered with a maximum second view that are different based upon pixel displacements. 
     
     
         7 . The method of  claim 1  wherein said three-dimensional display is a three-dimensional enabled virtual reality headset. 
     
     
         8 . The method of  claim 7  wherein said three-dimensional display includes at least one sensor for tracking motion of said three-dimensional display. 
     
     
         9 . The method of  claim 8  wherein said at least one sensor includes at least one of a gyroscope, an accelerometer, and a position tracker. 
     
     
         10 . The method of  claim 8  wherein said three-dimensional display provides an motion signal that is received by said video source. 
     
     
         11 . The method of  claim 10  wherein said video source modifies said two-dimensional video based upon receiving said motion signal. 
     
     
         12 . The method of  claim 11  wherein said motion signal is provided to said video source through said two-dimensional to three-dimensional converter. 
     
     
         13 . The method of  claim 11  wherein said motion signal is at least one of received by and converted to said video source as a human interface device. 
     
     
         14 . The method of  claim 13  wherein said human interface device is bound in a manner based upon a particular context being used. 
     
     
         15 . The method of  claim 14  wherein said context is a computer mouse. 
     
     
         16 . The method of  claim 14  wherein said context is a keyboard. 
     
     
         17 . The method of  claim 14  wherein said binding includes scaling factors. 
     
     
         18 . The method of  claim 14  wherein said binding is based upon an interactive process. 
     
     
         19 . The method of  claim 14  wherein said binding is based upon a selection of one of a plurality of calibration sets. 
     
     
         20 . The method of  claim 14  wherein said context is a game controller. 
     
     
         21 . The method of  claim 17  further comprising selectively modifying said scaling factors.

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