US2019313077A1PendingUtilityA1
Virtual reality environment
Est. expiryApr 8, 2038(~11.7 yrs left)· nominal 20-yr term from priority
Inventors:Craig Peterson
H04N 13/25H04N 13/344H04N 13/261G06F 3/012G06F 3/017G06T 2200/24G06T 2210/08G06T 15/10H04N 13/139H04N 13/366
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Claims
Abstract
A three-dimensional virtual reality environment.
Claims
exact text as granted — not AI-modifiedI/We claim:
1 . A method for conversion of a series of two-dimensional images into a series of three-dimensional images comprising:
(a) receiving said two-dimensional images from a video source at a two-dimensional to three-dimensional converter where each of said series of two-dimensional images are from a same viewpoint, where said series of two-dimensional images do not include any images from a viewpoint other than said same viewpoint, where said two-dimensional images are received in a format suitable for being displayed on a two-dimensional display that is not capable of displaying three-dimensional video, where said two-dimensional images are received at a frame rate consistent with being displayed on said two-dimensional display; (b) said two-dimensional to three-dimensional converter processing said two-dimensional images all of which are from said same viewpoint and do not include any images from a viewpoint other than said same viewpoint to determine said three-dimensional images; (c) said two-dimensional to three-dimensional converter providing said three-dimensional images in a format suitable for being displayed on a three-dimensional display, where said three-dimensional images are provided at a frame rate consistent with being displayed on said three-dimensional display; (d) receiving said three-dimensional images by said three-dimensional display and in response rendering said three-dimensional images on said three-dimensional display.
2 . The method of claim 1 wherein said where said two-dimensional images are received by said two-dimensional to three-dimensional converter at a first bandwidth rate and wherein said three-dimensional images are provided by said two-dimensional to three-dimensional converter at a second bandwidth rate, wherein said second bandwidth rate at least one of is greater than and equal to said first bandwidth rate.
3 . The method of claim 1 wherein said where said two-dimensional images are received by said two-dimensional to three-dimensional converter at a first bandwidth rate and wherein said three-dimensional images are provided by said two-dimensional to three-dimensional converter at a second bandwidth rate, wherein said second bandwidth rate is the same as said first bandwidth rate.
4 . The method of claim 1 wherein where said video source is not aware that said two-dimensional images are to be displayed on said three-dimensional display.
5 . The method of claim 4 wherein where said three-dimensional display is not aware that said three-dimensional images originated as said two-dimensional images.
6 . The method of claim 1 wherein said two-dimensional images are suitable to rendered with a maximum first view and said three-dimensional images are suitable to be rendered with a maximum second view that are different based upon pixel displacements.
7 . The method of claim 1 wherein said three-dimensional display is a three-dimensional enabled virtual reality headset.
8 . The method of claim 7 wherein said three-dimensional display includes at least one sensor for tracking motion of said three-dimensional display.
9 . The method of claim 8 wherein said at least one sensor includes at least one of a gyroscope, an accelerometer, and a position tracker.
10 . The method of claim 8 wherein said three-dimensional display provides an motion signal that is received by said video source.
11 . The method of claim 10 wherein said video source modifies said two-dimensional video based upon receiving said motion signal.
12 . The method of claim 11 wherein said motion signal is provided to said video source through said two-dimensional to three-dimensional converter.
13 . The method of claim 11 wherein said motion signal is at least one of received by and converted to said video source as a human interface device.
14 . The method of claim 13 wherein said human interface device is bound in a manner based upon a particular context being used.
15 . The method of claim 14 wherein said context is a computer mouse.
16 . The method of claim 14 wherein said context is a keyboard.
17 . The method of claim 14 wherein said binding includes scaling factors.
18 . The method of claim 14 wherein said binding is based upon an interactive process.
19 . The method of claim 14 wherein said binding is based upon a selection of one of a plurality of calibration sets.
20 . The method of claim 14 wherein said context is a game controller.
21 . The method of claim 17 further comprising selectively modifying said scaling factors.Cited by (0)
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