System and method for playing an interactive game
Abstract
An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.
Claims
exact text as granted — not AI-modified1 .- 20 . (canceled)
21 . A gaming item for accessing selected features or portions of a game carried out on a compatible gaming platform, said gaming item comprising:
a radio frequency identification (RFID) tag that provides two-way wireless communications with a compatible RFID reader device; non-volatile memory having stored therein information associated with said gaming item; said information comprising at least one item of encrypted information that can be decoded or authenticated using a first encryption key, and wherein said encrypted information, when decoded or authenticated and communicated to said compatible gaming platform, enables a game participant to access one or more features or portions of said game; and wherein said first encryption key is associated with said gaming item and is ascertainable from said information stored in said non-volatile memory.
22 . The gaming item of claim 21 , wherein said gaming item embodies a toy depicting or representing a person or character relevant to said game.
23 . The gaming item of claim 21 , wherein said first encryption key is ascertainable from an identification number stored in said non-volatile memory.
24 . The gaming item of claim 21 , wherein said encrypted information can only be decoded or authenticated using said first encryption key and a second encryption key that is different from said first encryption key.
25 . The gaming item of claim 21 , in combination with said RFID reader device, and wherein said RFID reader device configured to provide two-way wireless communications with said RFID tag over a limited communication range less than 60 cm and wherein said two-way wireless communications are facilitated at least in part through inductive coupling between said RFID reader device and said RFID tag, and wherein said RFID reader device ascertains said information from said gaming item and communicates said information to said compatible gaming platform to thereby enable said game participant to access said one or more features or portions of said game.
26 . The combination of claim 25 , further comprising a second gaming item comprising a second RFID tag configured to provide two-way wireless communications with said RFID reader device and a second non-volatile memory storing second information associated with said second gaming item.
27 . The combination of claim 25 , further comprising game software comprising program instructions stored in a non-transitory medium that causes said compatible gaming platform to generate a first game play experience in accordance with a first portion of said game and a second game play experience in accordance with a second portion of said game and to use said encrypted information and said first encryption key to control said game participant's access to at least said second game play experience.
28 . A gaming item for playing a game on a compatible gaming device, said gaming item comprising:
a portable body that can be selectively moved or positioned by a game participant while playing said game; and a radio frequency identification (RFID) tag disposed within said portable body and comprising: non-volatile memory storing an identification number, and at least one item of encrypted information that can be decoded or authenticated using a first encryption key, and wherein said encrypted information, when decoded or authenticated and communicated to said compatible gaming platform, enables said game participant to play and progress in said game; and wherein said first encryption key is associated with said gaming item and is ascertainable from said identification number.
29 . The gaming item of claim 28 , wherein said portable body comprises a toy depicting or representing a character relevant to said game.
30 . The gaming item of claim 28 , wherein said encrypted information can only be decoded or authenticated using said first encryption key and a second encryption key that is different from said first encryption key.
31 . The gaming item of claim 28 , in combination with an RFID reader, wherein said RFID reader is configured to provide two-way wireless communications with said RFID tag over a limited communication range less than 60 cm and wherein said RFID reader ascertains said identification number and said encrypted information from said gaming item and communicates it to said compatible gaming platform to thereby enable said game participant to play and progress in said game.
32 . The combination of claim 31 , further comprising game software comprising program instructions stored in a non-transitory medium that decodes or authenticates said encrypted information using said first encryption key and, based thereon, permits or prevents said game participant from playing or progressing in said game.
33 . The combination of claim 32 , further comprising a second gaming item comprising a second RFID tag configured to provide two-way wireless communications with said RFID reader and a second non-volatile memory storing a second identification number and a second item of encrypted information.
34 . A gaming item for playing a game on a compatible gaming platform, said gaming item comprising:
a radio frequency identification (RFID) tag that provides two-way wireless communications with a compatible RFID reader device; non-volatile memory having stored therein information associated with said gaming item; said information comprising at least one item of encrypted information that can be decoded or authenticated using an encryption key, and wherein said encrypted information, when decoded or authenticated and communicated to said compatible gaming platform, enables a game participant to play and progress in said game; and wherein said encryption key is ascertainable from said information stored in said non-volatile memory.
35 . The gaming item of claim 34 , wherein said gaming item embodies a toy depicting or representing a person or character relevant to said game.
36 . The gaming item of claim 34 , wherein said encryption key is ascertainable from an identification number stored in said non-volatile memory.
37 . The gaming item of claim 34 , wherein said encrypted information can only be decoded or authenticated using said encryption key and a second encryption key that is different from said encryption key.
38 . The gaming item of claim 34 , in combination with said RFID reader device, wherein said RFID reader device is configured to provide two-way wireless communications with said RFID tag over a limited communication range less than 60 cm and wherein said two-way wireless communications are facilitated at least in part through inductive coupling between said RFID reader device and said RFID tag, and wherein said RFID reader device ascertains said information from said gaming item and communicates said information to said compatible gaming platform to thereby enable said game participant to play and progress in said game.
39 . The combination of claim 38 , further comprising a second gaming item comprising a second RFID tag configured to provide two-way wireless communications with said RFID reader device and a second non-volatile memory storing a second information associated with said second gaming item.
40 . The combination of claim 38 , further comprising game software comprising program instructions stored in a non-transitory medium that decodes or authenticates said encrypted information using said encryption key and, based thereon, permits or prevents said game participant from playing or progressing in said game.Cited by (0)
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