Method for determining cheating in dart game, device and server
Abstract
According to one embodiment of the present invention for implementing the objective above, a method for determining cheating in a dart game is disclosed. The method for determining cheating in a dart game may include: collecting game data and multimedia information of a player from a dart game device, wherein the multimedia information includes information generated from the moment when the player makes a throwing motion; transmitting the collected game data and multimedia information which includes a second scene and a third scene to a client device, wherein the second scene is a scene that includes capturing of the hit of the dart pin to the dart target to receive feedback from the client device about whether the game data is related to legitimacy, and wherein the third scene is a scene that includes capturing of an area other than the player and the dart target to receive feedback from the client device about whether the game data is related to legitimacy; receiving feedback information on legitimacy of play with respect to the multimedia information from the client device; and processing the game data of the player corresponding to the multimedia information on the basis of the received feedback information related to legitimacy of play.
Claims
exact text as granted — not AI-modified1 . A method for determining cheating in a dart game, the method comprising:
collecting game data and multimedia information of a player from a dart game device, wherein the multimedia information includes information generated from the moment when the player makes a throwing motion; transmitting the collected game data and multimedia information which includes a second scene and a third scene to a client device, wherein the second scene is a scene that includes capturing of the hit of the dart pin to the dart target to receive feedback from the client device about whether the game data is related to legitimacy, and wherein the third scene is a scene that includes capturing of an area other than the player and the dart target to receive feedback from the client device about whether the game data is related to legitimacy; receiving feedback information on legitimacy of play with respect to the multimedia information from the client device; and processing the game data of the player corresponding to the multimedia information on the basis of the received feedback information related to legitimacy of play.
2 . The method for determining cheating in a dart game of claim 1 , wherein the client device includes
a first client device used by the player, and a second client device used by a referee.
3 . The method for determining cheating in a dart game of claim 2 , wherein the receiving of the feedback information on legitimacy of play includes
receiving object request information from the first client device, transmitting game data and multimedia data corresponding to the object request information to the second client device, and receiving determination result information corresponding to the game data and the multimedia information from the second client device.
4 . The method for determining cheating in a dart game of claim 1 , wherein the processing of the game data includes determining whether the player conducts the cheating based on the received feedback information on legitimacy of play.
5 . The method for determining cheating in a dart game of claim 4 , wherein the determining of whether the player conducts the cheating includes deciding penalty information to be imposed on the player determined to have conducted the cheating.
6 . The method for determining cheating in a dart game of claim 1 , wherein the multimedia information includes multimedia information captured from the moment when the player makes a throwing motion in a throw line up to the moment when a dart pin is hit on a dart target.
7 . The method for determining cheating in a dart game of claim 1 , wherein the processing of the game data of the player includes marking the game data and the multimedia information of the player, which correspond to the received feedback information related to legitimacy of play to be distinguished from game data and multimedia information of another player.
8 . The method for determining cheating in a dart game of claim 1 , wherein the game data includes at least one of a score of a game in which the player participates, an entire ranking, level, maximum combo information, maximum successive winning information, highest score information, and lowest score information.
9 . A server providing game data collected from one or more dart game devices, comprising:
a network communication unit collecting game data and multimedia information of a player from a dart game device, transmitting the collected game data and multimedia information which includes a second scene and a third scene to a client device, and receiving feedback information on legitimacy of play with respect to the game data and the multimedia information from the client device, wherein the multimedia information includes information generated from the moment when the player makes a throwing motion, wherein the second scene is a scene that includes capturing of the hit of the dart pin to the dart target to receive feedback from the client device about whether the game data is related to legitimacy, and wherein the third scene is a scene that includes capturing of an area other than the player and the dart target to receive feedback from the client device about whether the game data is related to legitimacy; and a control unit processing the game data of the player corresponding to the multimedia information on the basis of the received feedback information related to legitimacy of play.
10 . A client device comprising:
a user input module receiving an input of feedback information related to legitimacy of play of a user according to game data and multimedia information which includes a second scene and a third scene of a player, wherein the multimedia information includes information generated from the moment when the player makes a throwing motion, wherein the second scene is a scene that includes capturing of the hit of the dart pin to the dart target to receive feedback from the client device about whether the game data is related to legitimacy, and wherein the third scene is a scene that includes capturing of an area other than the player and the dart target to receive feedback from the client device about whether the game data is related to legitimacy; a display module displaying a game result confirmation page including a request icon for requesting the player information, the game data of the player, and multimedia related with the game data of the player; and a network communication module transmitting the input feedback information related to legitimacy of play to a server.
11 . The client device of claim 10 , wherein the display module displays the game result confirmation page including a ranking list of a predetermined ranking or more among ranking lists of players.
12 . The client device of claim 10 , wherein the display module displays the game result confirmation page including a ranking list including a ranking of a corresponding player who plays a dart game.
13 . The client device of claim 10 , wherein the display module displays the game result confirmation page including a ranking list in which rankings of players are modified based on the feedback information related to legitimacy of play.
14 . The client device of claim 10 , wherein the feedback information related to legitimacy of play includes object request information, and the display module displays the game result confirmation page including an object request icon for the game data and the multimedia information of the player.
15 . The client device of claim 10 , wherein the feedback information related to legitimacy of play includes determination result information, and the display module displays the game result confirmation page including a determination result input icon for the game data and the multimedia information of the player.
16 . The method of claim 1 , further comprising:
detecting when the player is making the throwing motion using a sensor that is configured to generate a signal; and wherein the step of collecting game data and multimedia information of the player begins when the signal is received from the sensor indicating the player is making the throwing motion and ends when the dart pin hits the dart target.Cited by (0)
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