US2020197792A1PendingUtilityA1

Videogame portal game play

Assignee: ACTIVISION PUBLISHING INCPriority: Dec 9, 2015Filed: Feb 28, 2020Published: Jun 25, 2020
Est. expiryDec 9, 2035(~9.4 yrs left)· nominal 20-yr term from priority
A63F 13/65A63F 13/98A63F 13/95A63F 13/235A63F 13/69
57
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Claims

Abstract

Play of a videogame may be conducted using one or more physical object detection devices as the sole form of game controller(s), or in conjunction with game controllers. Detection of physical objects by the detection devices may be used to determine structures in a virtual world of game play. The detection devices may include radio frequency identification (RFID) readers or voltage or current sensors. The physical objects may include RFID tags or one or more resistors.

Claims

exact text as granted — not AI-modified
1 .- 7 . (canceled) 
     
     
         8 . A method for providing for aspects of videogame play, comprising:
 reading information from a plurality of physical objects on a detection device, the detection device including at least one radio frequency identification (RFID) reader, at least some of the physical objects including RFID tags;   determining a set of structures identified by the information;   determining a relative arrangement of structures of the set of structures;   placing the structures arranged in the relative arrangement in a predefined area of a virtual world of videogame play; and   determining actions of virtual characters in the virtual world.   
     
     
         9 . The method of  claim 8 , wherein the relative arrangement of the structures is based on a relative arrangement of the structures on the detection device. 
     
     
         10 . The method of  claim 8 , wherein the relative arrangement of the structures is based on the set of structures identified by the information. 
     
     
         11 . The method of  claim 8 , wherein the predefined area of the virtual world is a base area for a first game player, and at least one of the virtual characters is a virtual character controlled by the game player. 
     
     
         12 . A method for providing for aspects of videogame play, comprising:
 reading information sequentially over time from a first plurality of physical objects on a first detection device;   determining an action of a virtual character in a virtual world of videogame play based on the sequence of information read.

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