US2020330878A1PendingUtilityA1

Systems and methods for providing efficient game access

Assignee: ZYNGA INCPriority: Apr 1, 2014Filed: Jun 22, 2020Published: Oct 22, 2020
Est. expiryApr 1, 2034(~7.7 yrs left)· nominal 20-yr term from priority
A63F 13/73A63F 13/35A63F 13/79A63F 2300/5546A63F 13/00A63F 2300/201A63F 2300/535A63F 2300/5586A63F 2300/532A63F 2300/5533A63F 2300/636A63F 2300/407
60
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Claims

Abstract

A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method comprising:
 receiving a request to access a first game instance using a first primary identifier;   responsive to receiving the request with respect to the first game instance, accessing an internal identifier and a game identifier associated with the first primary identifier, and accessing a related game state for the first game instance;   receiving a request to access a second game instance using a second primary identifier;   responsive to receiving the request with respect to the second game instance, accessing an internal identifier and a game identifier associated with the second primary identifier, and accessing a related game state for the second game instance;   in an automated procedure performed using one or more computer processors configured therefor, determining that the first primary identifier and the second primary identifier are both uniquely associated with a particular player;   storing an association between the internal identifier associated with the first primary identifier and the internal identifier associated with the second primary identifier;   receiving a request to access the first game instance using the second primary identifier; and   enabling user-selection of the game state of the first game instance, associated with the first primary identifier, based at least in part on the determination that the first and second primary identifiers are both associated with the particular player.

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