Systems and methods for providing efficient game access
Abstract
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method comprising:
receiving a request to access a first game instance using a first primary identifier; responsive to receiving the request with respect to the first game instance, accessing an internal identifier and a game identifier associated with the first primary identifier, and accessing a related game state for the first game instance; receiving a request to access a second game instance using a second primary identifier; responsive to receiving the request with respect to the second game instance, accessing an internal identifier and a game identifier associated with the second primary identifier, and accessing a related game state for the second game instance; in an automated procedure performed using one or more computer processors configured therefor, determining that the first primary identifier and the second primary identifier are both uniquely associated with a particular player; storing an association between the internal identifier associated with the first primary identifier and the internal identifier associated with the second primary identifier; receiving a request to access the first game instance using the second primary identifier; and enabling user-selection of the game state of the first game instance, associated with the first primary identifier, based at least in part on the determination that the first and second primary identifiers are both associated with the particular player.Join the waitlist — get patent alerts
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