US2020346110A1PendingUtilityA1

User interface processing apparatus, method of processing user interface, and non-transitory computer-readable medium embodying computer program for processing user interface

Assignee: KK SQUARE ENIX ALSO TRADING AS SQUARE ENIX CO LTDPriority: Apr 28, 2010Filed: Jul 16, 2020Published: Nov 5, 2020
Est. expiryApr 28, 2030(~3.8 yrs left)· nominal 20-yr term from priority
G06F 3/0488A63F 2300/6045A63F 13/79A63F 13/42A63F 2300/1075A63F 13/822G06F 2203/04804A63F 13/25A63F 13/67A63F 2300/308A63F 13/2145G06F 9/451A63F 2300/6027A63F 13/537
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Claims

Abstract

An apparatus, method, and medium for controlling a progress of a video game are provided. A user interface element of the video game is displayed on a display screen. The user interface element is displayed with transparency determined during the progress of the video game. An operation to the user interface element displayed on the display screen is received regardless of the transparency. The progress of the video game is controlled in accordance with the operation to the user interface element displayed on the display screen.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . An apparatus for controlling a progress of a video game, the apparatus comprising:
 a display for displaying a user interface element of the video game on a display screen, the user interface element displayed with transparency determined during the progress of the video game;   a receiver for receiving an operation to the user interface element displayed on the display screen regardless of the transparency; and   a controller for controlling the progress of the video game in accordance with the operation to the user interface element displayed on the display screen.   
     
     
         2 . The apparatus according to  claim 1 , wherein the receiver detects that the operation to the user interface element displayed on the display screen continues for a certain period,
 the controller determines the transparency of the user interface element, and   the transparency is determined to increase in a case where the operation to the user interface element displayed on the display screen continues for the certain period.   
     
     
         3 . A method of controlling a progress of a video game, the method comprising:
 displaying a user interface element of the video game on a display screen, the user interface element being displayed with transparency determined during the progress of the video game;   receiving an operation to the user interface element displayed on the display screen regardless of the transparency; and   controlling the progress of the video game in accordance with the operation to the user interface element displayed on the display screen.   
     
     
         4 . A non-transitory computer-readable medium embodying a computer program for controlling a progress of a video game, the computer program causing a computer to execute:
 displaying a user interface element of the video game on a display screen, the user interface element being displayed with transparency determined during the progress of the video game;   receiving an operation to the user interface element displayed on the display screen regardless of the transparency; and   controlling the progress of the video game in accordance with the operation to the user interface element displayed on the display screen.

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