Method of transmitting sensor data created in a game environment to a set of processors outside the game environment based on predefined
Abstract
Players of tournament games require a network for them to play with one another remotely. But, in order for play to occur simultaneously, players must be informed that a game is ongoing or underway. Similarly, if one player wishes another player to join, the one player must invite the other, by in part, informing the other player of the time and location of play as well as information specific to the game the one player is participating in or forming. Accordingly, a communication means is required to bring players together. A communication means for remote players does not exist for players of real-world games where players use physical instruments where game data is based at least in part on sensor-acquired data.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system comprising a sensor, a game apparatus, a server, a gaming environment, and a network, the network comprising a communication link, a first set of processors, and a second set of processors, the server programmed to receive requests from the second set of processors, and then provide the first and second set of processors access to the gaming environment, receive transmitted data from the first set of processors to the second set of processors, and relay the data to the gaming environment, receive data from the gaming environment, and relay the data to the second set of processors, receive messages from the gaming environment, and determine if the message includes a predefined data set;
wherein each processor of the first set of processors is coupled to a game apparatus from a set of gaming equipment items, each game apparatus comprises at least one sensor and a communication link, the communication link is configured to receive, and transmit information over the network, and or to the server.
2 . The system of claim 1 , each of the gaming equipment items comprising a unique identifier, the unique identifier configured to be received by the server, the server is configured to associate each unique data set transmitted by the communication link with the unique identifier.
3 . The system of claim 1 , the communications link comprising a base station, the base station configured to operate as a gateway to the network.
4 . The system as in claim 1 , wherein the predefined data set includes data from said first processor, a player identification data set, and an alert transmitted to a processor of the second set of processors based on said player identification data set, said alert comprising a message.
5 . The system of claim 1 , wherein the sensor is configured to capture physiological data relating to a user of the game apparatus.
6 . The system of claim 4 , wherein the alert alternatively further comprising an email message.
7 . The system of claim 1 , the second set of processors further including a mobile communication device to receive data from said first set of processors.
8 . The system of claim 1 , wherein said game apparatus further comprise a motion detector to detect, and transmit, motion data to said first processors.
9 . The system of claim 4 , wherein the predefined data set further includes data relating to a processor of the first set of processors, accessing the gaming environment, and the server programmed to match the identification number from a list associated with the processor of the first set of processors, and accessing the gaming environment with a processor of the second set of processors.
10 . The system of claim 9 , the alert comprising an invitation to a user of a processor of the second set of processors to participate in the gaming environment.
11 . The system of claim 4 , the alert further comprising payment and or billing information.
12 . The system of claim 4 , wherein the alert and or the message includes information relating to a change in said gaming environment.
13 . The system of claim 4 , wherein the alert and or the message further comprises a reminder relating to a game scheduled to occur in said gaming environment.
14 . The system of claim 4 , wherein the server is further programmed to receive an alert communication medium selection from a processor of the second set of processors.
15 . The system of claim 8 , wherein said motion detector comprises an accelerometer, to capture acceleration data of the game apparatus, and transmit the acceleration data to the first processor.
16 . The system of claim 8 , wherein said motion detector comprises a gyroscope, to further capture spatial orientation data information of the game apparatus and transmit the spatial orientation data to the first processor.
17 . The system of claim 8 , wherein said motion detector further comprises a proximity sensor, to capture proximity data of the game apparatus to an object, and or projectile, and transmit the proximity data to the first processor.
18 . The system of claim 4 , wherein the server is programmed to assign data received from each said game apparatus to different user accounts.
19 . The system of claim 1 , further comprising one or more display devices, wherein each of the one or more display device is configured to display output data associated with the game apparatus.
20 . A gaming system, comprising a server, a host processor, and a network of game systems, each game system comprising:
a motion sensing device; a sports implement; a display device; a processor; and a wireless communication link transmitter and receiver; said motion sensing device comprising a sensor, a first amplifier, and a first analog-to-digital converter, the sensor configured to transmit motion data to the first amplifier, the first amplifier configured to receive motion data from the sensor, and transmit the amplified data to the first analog-to-digital converter, the first analog-to-digital converter configured to receive the amplified motion data and transmit the digital motion data to the processor, the processor programmed to receive the digital motion data from the wireless communication link receiver, analyze the digital motion data received from the wireless communication link receiver, and transform the digital motion data received from the wireless communication link receiver into performance data, and or graphical data, transmit the graphic data to the display device, transmit the digital motion data to the server, and the server is configured to transfer local player events from a remote player site to another remote player site for presentation to another player.Join the waitlist — get patent alerts
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