US2021252406A1PendingUtilityA1
Utilizing Earned GamePlay Resources for Metagaming
Assignee: Sony Interactive Entertainment LLCPriority: Jan 8, 2018Filed: Mar 2, 2021Published: Aug 19, 2021
Est. expiryJan 8, 2038(~11.4 yrs left)· nominal 20-yr term from priority
A63F 13/69A63F 13/35A63F 13/85A63F 2300/535
60
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Claims
Abstract
The present disclosure describes methods and systems directed towards generating and utilizing earned gameplay resources for metagaming. The interconnected gameplay is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game which in turn can be used to affect the progress and performance of video games associated with the first party platform.
Claims
exact text as granted — not AI-modified1 . (canceled)
2 . A method for metagame-based modifications, the method comprising:
storing one or more rules of a metagame in memory, wherein the stored rules identify one or more associated game titles hosted by a platform server; monitoring gameplay information associated with a user playing the associated game titles, wherein the gameplay information is monitored in accordance with the stored rules of the metagame; determining a progress status of the user within the metagame based on the gameplay information, wherein one or more benefits are associated with the determined progress status of the user within the metagame, the benefits compatible with one or more of the game titles played by the user; storing the benefits associated with the determined progress status of the user within the metagame in a user profile associated with the platform server; and providing one of the stored benefits to an identified one of the game titles played by the user, wherein a progress status of the user within the identified game title is updated based on the provided benefit.
3 . The method of claim 2 , wherein the stored rules of the metagame are distinct from rules of the associated game titles.
4 . The method of claim 2 , wherein the user profile further includes a progress status of the user in each of the associated game titles.
5 . The method of claim 2 , wherein providing one of the stored benefits to an identified one of the game titles played by the user includes recording a notification regarding the benefits in the user profile of the user.
6 . The method of claim 5 , further comprising providing the notification to the user when one or more conditions are met.
7 . The method of claim 6 , wherein the one or more conditions is a specific event or predetermined threshold.
8 . The method of claim 6 , wherein the conditions are associated with a plurality of the associated game titles.
9 . The method of claim 1 , wherein providing one of the stored benefits to an identified one of the game titles played by the user is based on a request by the user.
10 . The method of claim 9 , wherein the request includes a request to trade at least one of the stored benefits to fulfill a cost of the updated progress status implemented within the identified game title.
11 . A multi-user system for metagame-based modifications, the system comprising:
a platform server that hosts one or more game titles; a memory that stores one or more rules of a metagame, wherein the stored rules identify the one or more game titles hosted by the platform server; and a processor that executes instructions stored in memory, wherein the processor executes the instructions to:
monitor gameplay information associated with a user playing the associated game titles, wherein the gameplay information is monitored in accordance with the stored rules of the metagame;
determine a progress status of the user within the metagame based on the gameplay information, wherein one or more benefits are associated with the determined progress status of the user within the metagame, the benefits compatible with one or more of the game titles played by the user;
store the benefits associated with the determined progress status of the user within the metagame in a user profile associated with the platform server; and
provide one of the stored benefits to an identified one of the game titles played by the user, wherein a progress status of the user within the identified game title is updated based on the provided benefit.
12 . The system of claim 11 , wherein the stored rules of the metagame are distinct from rules of the associated game titles.
13 . The system of claim 11 , wherein the user profile further includes a progress status of the user in each of the associated game titles.
14 . The system of claim 11 , wherein providing one of the stored benefits to an identified one of the game titles played by the user includes recording a notification regarding the benefits in the user profile of the user.
15 . The system of claim 14 , further comprising providing the notification to the user when one or more conditions are met.
16 . The system of claim 15 , wherein the one or more conditions is a specific event or predetermined threshold.
17 . The system of claim 15 , wherein the conditions are associated with a plurality of the associated game titles.
18 . The system of claim 11 , wherein providing one of the stored benefits to an identified one of the game titles played by the user is based on a request by the user.
19 . The system of claim 18 , wherein the request includes a request to trade at least one of the stored benefits to fulfill a cost of the updated progress status implemented within the identified game title.
20 . A non-transitory, computer-readable storage medium, having instructions encoded thereon, the instructions executable by a processor to perform a method for providing a multi-user platform for metagame-based modifications, the method comprising:
storing one or more rules of a metagame in memory, wherein the stored rules identify one or more game titles hosted by a platform server; monitoring gameplay information associated with a user playing the associated game titles, wherein the gameplay information is monitored in accordance with the stored rules of the metagame; determining a progress status of the user within the metagame based on the gameplay information, wherein one or more benefits are associated with the determined progress status of the user within the metagame, the benefits compatible with one or more of the game titles played by the user; storing the benefits associated with the determined progress status of the user within the metagame in a user profile associated with the platform server; and providing one of the stored benefits to an identified one of the game titles played by the user, wherein a progress status of the user within the identified game title is updated based on the provided benefit.Join the waitlist — get patent alerts
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