US2021264348A1PendingUtilityA1

Electronic gaming platforms allowing users to real-time addition of third party products/services while maintaining persistent electronic links to third party inventory management computer systems and methods of use thereof

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Assignee: STOCKET INCPriority: Jan 2, 2015Filed: Jan 14, 2021Published: Aug 26, 2021
Est. expiryJan 2, 2035(~8.5 yrs left)· nominal 20-yr term from priority
G06Q 30/0641G06Q 30/06G06Q 30/02G06Q 10/087G07F 17/3286G07F 17/3255G06Q 30/0277G07F 17/3223G07F 17/3241G06Q 30/0251G06Q 30/0247G06Q 10/08724G06Q 10/0874G06Q 10/0877
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Claims

Abstract

In some embodiments, the present invention is directed to a specifically programmed virtual gaming computer system, including: a specialized computer machine which, when executing particular program code, is configured to perform at least: electronically causing, via a computer network, to display a specialized dynamic real-time updatable graphical user interface, including: a tool programmed to allow a particular user to add, to a visual representation of a particular virtual business, a real-life product, a real-life service, or both, which are being displayed via an electronic on-line presence of a third party; where the specifically programmed virtual gaming computer system is configured to at least: i) create a software object to represent the real-life product or the real-life service and 2) maintain an electronic interface with a computer inventory management program of the third party to track availability and fulfillment of the real-life product and the real-life service.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A system comprising:
 a non-transient memory, electronically storing particular computer executable program code; and   at least one computer processor, when executing the particular program code, is at least configured to:   manage a virtual business, offering at least one real-life third-party product of a third party, at least one real-life third-party service of the third party, or both, in a virtual reality realm;   wherein the virtual business is separate from the third party;   wherein the at least one specialized dynamic real-time updatable graphical user interface comprises each respective visual representation of each respective real-life third-party product, each respective real-life third-party service, or both;   allow a user to utilize an at least one third-party import tool to add each respective programmed visual object, corresponding to each respective real-life third-party product or each respective real-life third-party service, to the visual representation of each respective virtual business; and   maintain at least one persistent association between each respective programmed visual object and a third-party computer inventory of the third party to enable to place, by activating each respective programmed visual object, at least one respective real-life order for each respective real-life third-party product, each respective real-life third-party service, or both, while remaining within the virtual reality realm.

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