Electronic gaming platforms allowing users to real-time addition of third party products/services while maintaining persistent electronic links to third party inventory management computer systems and methods of use thereof
Abstract
In some embodiments, the present invention is directed to a specifically programmed virtual gaming computer system, including: a specialized computer machine which, when executing particular program code, is configured to perform at least: electronically causing, via a computer network, to display a specialized dynamic real-time updatable graphical user interface, including: a tool programmed to allow a particular user to add, to a visual representation of a particular virtual business, a real-life product, a real-life service, or both, which are being displayed via an electronic on-line presence of a third party; where the specifically programmed virtual gaming computer system is configured to at least: i) create a software object to represent the real-life product or the real-life service and 2) maintain an electronic interface with a computer inventory management program of the third party to track availability and fulfillment of the real-life product and the real-life service.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system comprising:
a non-transient memory, electronically storing particular computer executable program code; and at least one computer processor, when executing the particular program code, is at least configured to: manage a virtual business, offering at least one real-life third-party product of a third party, at least one real-life third-party service of the third party, or both, in a virtual reality realm; wherein the virtual business is separate from the third party; wherein the at least one specialized dynamic real-time updatable graphical user interface comprises each respective visual representation of each respective real-life third-party product, each respective real-life third-party service, or both; allow a user to utilize an at least one third-party import tool to add each respective programmed visual object, corresponding to each respective real-life third-party product or each respective real-life third-party service, to the visual representation of each respective virtual business; and maintain at least one persistent association between each respective programmed visual object and a third-party computer inventory of the third party to enable to place, by activating each respective programmed visual object, at least one respective real-life order for each respective real-life third-party product, each respective real-life third-party service, or both, while remaining within the virtual reality realm.Cited by (0)
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