System and method for handling assets for fabrication
Abstract
The present disclosure introduces the concept of 3D editors that treat contents as a set of “assemblies” that interact with each other and the world governed by physics, such as inertia. Based on this general concept we introduce a range of tools for manipulating such assemblies. We then automate several aspects of 3D editing that might otherwise clash with the notion of an interaction based on physics, such as alignment and view management. Some embodiments of the inventive concept target specific fabrication machines. This allows these embodiments to offer smart content elements that embody useful domain knowledge, such as stability and material efficiency. This reduces user interface complexity and allows especially inexperienced users to solve common problems with ease.
Claims
exact text as granted — not AI-modified1 . A method of editing 3D scenes comprising:
applying functions to one or more objects based on characteristics of the object and physics applied to the objects; and generating data of the objects for graphics editors after application of the functions.
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