US2021379481A1PendingUtilityA1

Toy vehicle playset kit and collision game

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Assignee: BURNS DAVIDPriority: Jun 8, 2020Filed: Jun 4, 2021Published: Dec 9, 2021
Est. expiryJun 8, 2040(~13.9 yrs left)· nominal 20-yr term from priority
Inventors:David Burns
A63F 7/0005A63F 2007/282A63F 9/14A63F 2007/4068A63F 2250/601A63F 7/0076A63F 7/28A63H 18/026A63H 17/008
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Claims

Abstract

A toy vehicle play set includes a mechanical accelerator for toy vehicles and a game board defining point value zones within a field of play. A collision game may be played with the parts of the kit and with the players contributing their own toy vehicles, in which a first player positions “defensive” vehicles and a second player dynamically introduces a series of “offensive” vehicles into the field of play. Scoring is determined by the at rest positions of the “offensive” vehicles in defined point value zones.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A vehicle collision playset kit comprising:
 a mechanical accelerator for toy vehicles, and a game board comprising a first edge, a first line marked on said game board parallel to said first edge and spaced a first distance apart from said first edge, and a second line marked on said game board spaced a second distance apart from said first edge,   wherein said second distance is greater than said first distance, and   indicia for locating an outlet of said mechanical accelerator at an entrance location along said first edge.   
     
     
         2 . The playset kit of  claim 1 , wherein
 said mechanical accelerator is a foldable ramp comprising a plurality of ramp segments which include at least first and second rigid segments joined by a hinge, and   wherein all of said ramp segments define a first surface which is a track floor bounded by two sidewalls and a second surface opposite from said first surface.   
     
     
         3 . The playset kit of  claim 2 , wherein at least one from among said plurality of ramp segments of said foldable ramp is a hollow beam. 
     
     
         4 . The playset kit of  claim 1 , wherein said mechanical accelerator comprises a slingshot. 
     
     
         5 . The playset kit of  claim 1 , wherein said mechanical accelerator comprises first and second counter-rotating cylinders spaced apart to form a gap there between. 
     
     
         6 . A toy vehicle collision game play method comprising the steps of
 a. providing a plurality of at least six toy vehicles,   b. providing a mechanical accelerator for toy vehicles,   c. providing a game board comprising
 a first edge, 
 a first line marked on said game board parallel to said first edge and spaced a first distance apart from said first edge, 
 a second line marked on said game board spaced a second distance apart from said first edge wherein said second distance is greater than said first distance, and 
 indicia for locating an outlet of said mechanical accelerator at an entrance location along said first edge, and 
   d. designating first and second teams of at least one player per team, with said first team acting initially as a “defensive” team and said second team acting initially as an “offensive” team,   e. said “defensive” team selecting one toy vehicle from among said plurality of toy vehicles and adding it to a first “defensive” vehicle set,   f. said “offensive” team selecting one toy vehicle from among said plurality of toy vehicles and adding it to a second “offensive” vehicle set,   g. repeating steps [e] and [f] until no more than four toy vehicles are allocated to said first vehicle set and no more than four toy vehicles are allocated to said second vehicle set,   h. said “defensive” team positioning toy vehicles from said “defensive” vehicle set onto said game board,   i. said “offensive” team locating said outlet of said mechanical accelerator at said entrance location of said game board,   j. said “offensive” team introducing one “offensive” toy vehicle from said among said “offensive” vehicle set into said mechanical accelerator,   k. allowing said “offensive” toy vehicle to come to rest to a stop location,   l. awarding one point to said “offensive” team for a condition wherein said stop location of said “offensive” toy vehicle resides between said first line of said game board and said second line of said game board, and awarding two points to said “offensive” team for a condition wherein said stop location of said “offensive” toy vehicle resides at a third distance from said first edge greater than said second distance,   m. retrieving said “offensive” toy vehicle without displacing any from among said “defensive” vehicle set, and allocating said “offensive” toy vehicle to a “discard” vehicle set, and   n. repeating steps [j] through [m] and accumulating points awarded until all toy vehicles from said “offensive” vehicle are allocated to said “discard” vehicle set.   
     
     
         7 . The toy vehicle collision game play method of  claim 6 , further comprising steps after step [n] of:
 n1. designating said first team as said “offensive” team and designating said second team as sad “defensive” team,   n2. allocating toy vehicles of said “defensive” vehicle set to said “offensive” vehicle set and reallocating said “discard” vehicle set to said “defensive” vehicle set, and   n3. repeating steps [h] through [n.]   
     
     
         8 . The toy vehicle collision game play method of  claim 7 , further comprising a step [d1] after step [d] of
 setting a threshold of accumulated points which defines a game finish, and   a step [n4] after step [n3] of:   repeating the steps [h]-[n3] until at least one from among said first team and said second team accumulates points at least equaling said threshold.   
     
     
         9 . The toy vehicle collision game play method of  claim 8 , further comprising a step after [n4] of:
 repeating steps [h]-[n4] until points accumulated by said first team are unequal to points accumulated by said second team.

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