US2022134216A1PendingUtilityA1

Three-dimensional puzzle game and associated method of playing the same

Assignee: SCHNEIDER THOMASPriority: Oct 29, 2020Filed: Oct 29, 2020Published: May 5, 2022
Est. expiryOct 29, 2040(~14.3 yrs left)· nominal 20-yr term from priority
A63F 9/0413A63F 2009/1236A63F 9/1204A63F 9/0402A63F 2009/0484A63F 2009/0486
47
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Claims

Abstract

A three-dimensional puzzle game that is fun and cooperatively involves excitement, competition, strategy, skill, and luck, generally including the comprising the steps of: (a) providing three-dimensional puzzle pieces that are originally oriented in a random pattern; (b) providing a solution template that collectively corresponds to a surface of each one of the three-dimensional puzzle pieces; (c) shaking and rolling the three-dimensional puzzle pieces onto a surface; (d) isolating all three-dimensional puzzle pieces that have a surface that correspond to the solution template; (e) collecting all three-dimensional puzzle pieces that do not have a surface that corresponds to the solution template; (f) repeating the steps of shaking, rolling, isolating, and collecting until all of the three-dimensional puzzle pieces have a surface that corresponds to the solution template; and (g) arranging all of the three-dimensional puzzle pieces to conform with the solution template to, in turn, solve the puzzle.

Claims

exact text as granted — not AI-modified
What is claimed and desired to be secured by Letters Patent of the United States is: 
     
         1 . A game, comprising the steps of:
 providing three-dimensional puzzle pieces that are originally oriented in a random pattern;   providing a solution template that collectively corresponds to a surface of each one of the three-dimensional puzzle pieces;   shaking and rolling the three-dimensional puzzle pieces onto a surface;   isolating all three-dimensional puzzle pieces that have a surface that correspond to the solution template;   collecting all three-dimensional puzzle pieces that do not have a surface that corresponds to the solution template;   repeating the steps of shaking, rolling, isolating, and collecting until all of the three-dimensional puzzle pieces have a surface that corresponds to the solution template; and   arranging all of the three-dimensional puzzle pieces to conform with the solution template to, in turn, solve the puzzle.   
     
     
         2 . A timed, three-dimensional puzzle game that is fun and cooperatively involves excitement, competition, strategy, skill, and luck, comprising the steps of:
 providing a plurality of three-dimensional puzzle pieces that are originally oriented in a random pattern;   providing a solution template that collectively corresponds to a surface of each one of the plurality of three-dimensional puzzle pieces;   providing a container that is adapted for containing, shaking, and rolling the plurality of three-dimensional puzzle pieces;   shaking and rolling the plurality of three-dimensional puzzle pieces onto a surface from the container;   isolating all three-dimensional puzzle pieces that have a surface that correspond to the solution template;   collecting all three-dimensional puzzle pieces that do not have a surface that corresponds to the solution template;   placing all of the remaining three-dimensional puzzle pieces that do not have a surface that corresponds to the solution template into the container;   repeating the steps of shaking, rolling, isolating, collecting, and placing until all of the three-dimensional puzzle pieces have a surface that corresponds to the solution template;   arranging all of the three-dimensional puzzle pieces to conform with the solution template to, in turn, solve the puzzle; and   timing the puzzle game from the initial roll to solving the puzzle.   
     
     
         3 . The puzzle game according to  claim 2 , wherein the step of providing a plurality of three-dimensional puzzle pieces includes the step of providing 16 three-dimensional puzzle pieces. 
     
     
         4 . The puzzle game according to  claim 2 , wherein the step of providing a plurality of three-dimensional puzzle pieces includes the step of providing a plurality of cubic, six-sided blocks. 
     
     
         5 . The puzzle game according to  claim 2 , wherein the step of providing a plurality of three-dimensional puzzle pieces includes the step of providing a plurality of cubic, six-sided blocks that correspond to six different solution templates. 
     
     
         6 . The puzzle game according to  claim 2 , wherein the step of providing a solution template includes the step of providing a solution template that corresponds to a random array of indicia, indicia that corresponds to a theme, a picture, a photograph, and combinations thereof. 
     
     
         7 . The puzzle game according to  claim 2 , wherein the step of shaking and rolling the plurality of three-dimensional puzzle pieces onto a surface from the container includes the step of rolling the plurality of three-dimensional puzzle pieces onto a table. 
     
     
         8 . The puzzle game according to  claim 2 , wherein the step of timing includes timing an individual for the individual's personal best time. 
     
     
         9 . The puzzle game according to  claim 2 , wherein a first person solves the game puzzle, a second person solves the game puzzle after the first person, and a winner is determined based upon the shortest completion time. 
     
     
         10 . A timed, three-dimensional puzzle game that is fun and cooperatively involves excitement, competition, strategy, skill, and luck, comprising the steps of:
 providing a plurality of three-dimensional puzzle pieces that are originally oriented in a random pattern;   providing a container that is adapted for containing, shaking, and rolling the plurality of three-dimensional puzzle pieces;   shaking and rolling the plurality of three-dimensional puzzle pieces onto a surface from the container;   isolating all three-dimensional puzzle pieces that have a surface that correspond to a recognizable image;   collecting all three-dimensional puzzle pieces that do not have a surface that corresponds to the recognizable image;   placing all of the remaining three-dimensional puzzle pieces that do not have a surface that corresponds to the recognizable image into the container;   repeating the steps of shaking, rolling, isolating, collecting, and placing until all of the three-dimensional puzzle pieces have a surface that corresponds to the recognizable image;   arranging all of the three-dimensional puzzle pieces to conform with the recognizable image to, in turn, solve the puzzle; and   timing the puzzle game from the initial roll to solving the puzzle.   
     
     
         11 . The puzzle game according to  claim 10 , wherein the step of providing a plurality of three-dimensional puzzle pieces includes the step of providing 16 three-dimensional puzzle pieces. 
     
     
         12 . The puzzle game according to  claim 10 , wherein the step of providing a plurality of three-dimensional puzzle pieces includes the step of providing a plurality of cubic, six-sided blocks. 
     
     
         13 . The puzzle game according to  claim 10 , wherein the step of providing a plurality of three-dimensional puzzle pieces includes the step of providing a plurality of cubic, six-sided blocks that correspond to six different recognizable images. 
     
     
         14 . The puzzle game according to  claim 13 , wherein the recognizable images include pictures, photographs, and combinations thereof. 
     
     
         15 . The puzzle game according to  claim 10 , wherein the step of shaking and rolling the plurality of three-dimensional puzzle pieces onto a surface from the container includes the step of rolling the plurality of three-dimensional puzzle pieces onto a table. 
     
     
         16 . The puzzle game according to  claim 10 , wherein the step of timing includes timing an individual for the individual's personal best time. 
     
     
         17 . The puzzle game according to  claim 10 , wherein a first person solves the game puzzle, a second person solves the game puzzle after the first person, and a winner is determined based upon the shortest completion time.

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