Infinitely layered camouflage
Abstract
A camouflage pattern is provided that appears to have infinite focus and depth of field even at 100 percent size for the elements in the camouflage pattern. Generally, three-dimensional (3D) models of elements to be used in the camouflage pattern are captured or generated. The models are then arranged in a scene with a background (e.g., an infinite background) via 3D graphics editing programs such as is used to render computer generated graphics in video games and movies. A two-dimensional (2D) capture of the scene thus shows all visible surfaces of the elements in the scene in focus at all depths of field. The elements may or may not be shaded by one another from the perspective of the image capture location in the 3D environment.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method of making a camouflage pattern, said method comprising:
receiving a three-dimensional (3D) model of a first element; combining the 3D model of the first element with a background to create a scene; and rendering a view of the scene in a two-dimensional (2D) output format, wherein the rendered view of the scene in the 2D output format is the camouflage pattern.
2 . The method of claim 1 , further comprising printing the rendered view of the scene on a dip transfer film, a fabric, or a vinyl wrap.
3 . The method of claim 1 , wherein rendering the view of the scene comprises rendering all visible surfaces of the 3D model of the first element in focus.
4 . The method of claim 1 , wherein rendering the view of the scene comprises rendering the visible surfaces of the 3D model of the first element with a depth of field exceeding a depth of the 3D model of the first element.
5 . The method of claim 1 , further comprising:
receiving a 3D model of a second element, wherein: the background is a 3D background; said combining comprises placing the 3D model of the first element and the 3D model of the second element within the 3D background to create the scene; and said rendering a view of the scene comprises rendering the view of the scene in a two-dimensional (2D) output format, wherein the rendered view of the scene in the 2D output format is the camouflage pattern.
6 . The method of claim 1 , wherein receiving the 3D model of the first element comprises:
capturing a point cloud representative of the first element; and calculating a wire mesh of the first element from the captured point cloud.
7 . The method of claim 1 , wherein receiving the 3D model of the first element comprises:
capturing a point cloud representative of the first element using a shadowless capture system; and calculating a wire mesh of the first element from the captured point cloud.
8 . The method of claim 1 , wherein receiving the 3D model of the first element comprises capturing surfaces of the first element that do not appear in the camouflage pattern.
9 . The method of claim 1 , wherein the background is an infinite background.
10 . The method of claim 1 , wherein the background is a 3D background having infinite depth.
11 . An object having a camouflage pattern thereon, said camouflage pattern comprising:
a background; and a first element, wherein all visible surfaces at every depth of the first element are in focus.
12 . The object of claim 11 , wherein the background is an infinite background.
13 . The object of claim 11 , wherein the object is a dip transfer film, fabric, or vinyl wrap.
14 . The object of claim 11 , wherein the camouflage pattern is repeated on the object, and the camouflage pattern has an irregular outline.
15 . The object of claim 11 , wherein the camouflage pattern further comprises a plurality of elements and every visible surface of each of the plurality of elements at every depth of each element is in focus.
16 . A non-transitory computer readable medium having computer executable instructions stored thereon representative of an image file, said image file representative of a camouflage pattern, said camouflage pattern comprising:
a background; and a first element, wherein all visible surfaces at every depth of the first element are in focus when the camouflage pattern is rendered.
17 . The non-transitory computer readable medium of claim 16 , wherein the background is an infinite background.
18 . The non-transitory computer readable medium of claim 16 , wherein the camouflage pattern further comprises a plurality of elements and every visible surface of each of the plurality of elements at every depth of each element is in focus when the camouflage pattern is repeated.Join the waitlist — get patent alerts
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