US2022263785A1PendingUtilityA1

Real time collective network group messaging session

71
Assignee: PEER INCPriority: Jun 29, 2018Filed: Apr 29, 2022Published: Aug 18, 2022
Est. expiryJun 29, 2038(~12 yrs left)· nominal 20-yr term from priority
Inventors:Thinh Tran
G06Q 10/40H04L 67/1044H04L 65/4046G06Q 20/386G06Q 20/384G06Q 20/389G06Q 20/123H04L 9/0643G06Q 20/0658G06F 3/04817G06F 3/0485G06Q 20/3672G06Q 10/101G06Q 20/0655G06Q 2220/00H04L 9/50H04L 51/52
71
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Claims

Abstract

A method for real-time multiparty communications across a social network organized according to a fluid timeline is taught. In the method, a user accesses the social network. The user views a story posted by a first user and favorably reacted to by a second user. The user also likes the story, so the user favorably reacts to the posted story. Since a threshold number of users have favorably reacted to the posted story, a collective network group messaging feature is made available. The user accesses the feature participates in real time in a collective network group messaging session in a virtual room with at least one other user.

Claims

exact text as granted — not AI-modified
1 - 10 . (canceled) 
     
     
         11 . A method for real-time multiparty communications across a social network, comprising:
 receiving, from a first user of the social network, a request to access stories posted to the social network;   presenting, to the first user, a story posted by a second user and favorably reacted to by a third user;   receiving an input by the first user favorably reacting to the story;   establishing access to a collective-network-group-messaging feature made available after a threshold number of users have favorably reacted to the story; and   receiving an access request from the first user to participate in real time in a collective network group messaging session in a virtual room of the collective-network-group-messaging feature with at least one other user.   
     
     
         12 . The method of  claim 11 , further comprising:
 receiving, from a fourth user of the social network, a second request to access stories posted to the social network;   presenting the story posted by the second user to the fourth user;   receiving a second input by the fourth user favorably reacting to the story; and   receiving a second access request from the fourth user to participate in real time in the collective network group messaging session in the virtual room with the first user.   
     
     
         13 . The method of  claim 11 , wherein the at least one other user includes the third user. 
     
     
         14 . The method of  claim 11 , wherein the at least one other user includes a fourth user that has an interconnected virtual relationships with the first user. 
     
     
         15 . The method of  claim 14 , wherein the fourth user has not favorably reacted to the story. 
     
     
         16 . The method of  claim 11 , wherein establishing access to the collective-network-group-messaging feature includes:
 providing the collective network group messaging session in the virtual room for the first user to interact with the at least one other user.   
     
     
         17 . The method of  claim 11 , further comprising prior to establishing access to the collective-network-group-messaging feature:
 receiving a plurality of stories to be posted to the social network, the plurality of stories including the story posted by the second user; and   generating a separate virtual room for each corresponding story of the plurality of stories, wherein each separate virtual room is inaccessible until the threshold number of users have favorably reacted to the corresponding story.   
     
     
         18 . A non-transitory processor-readable medium having contents that, when executed by a processor, cause the processor to perform actions, the actions comprising:
 receiving a plurality of stories to be posted to a social network;   generating a separate virtual room for each corresponding story of the plurality of stories, wherein each separate virtual room is inaccessible until a threshold number of users have favorably reacted to the corresponding story;   receiving a first input by a first user favorably reacting to a story of the plurality of stories;   receiving, from a second user of the social network, a request to access the story;   presenting the story to the second user;   receiving a second input by the second user favorably reacting to the story;   determining that the threshold number of users have favorably reacted to the story;   enabling access to a virtual room associated with the story that was previously inaccessible until the threshold number of users favorably reacted to the story; and   establishing a real time collective network group messaging session in the virtual room for the second user to interact with at least one other user of the social network.   
     
     
         19 . The non-transitory processor-readable medium of  claim 18 , wherein the actions further comprising:
 receiving, from a third user of the social network, a second request to access the story;   presenting the story to the third user;   receiving a third input by the third user favorably reacting to the story; and   enabling the third user to participate in the real time collective network group messaging session in the virtual room.   
     
     
         20 . The non-transitory processor-readable medium of  claim 18 , wherein the at least one other user includes the first user. 
     
     
         21 . The non-transitory processor-readable medium of  claim 18 , wherein the at least one other user includes a third user that has an interconnected virtual relationships with the first user and the second user. 
     
     
         22 . The non-transitory processor-readable medium of  claim 21 , wherein the third user has not favorably reacted to the first story. 
     
     
         23 . A computing device, comprising:
 a memory that is configured to store computer instructions; and   a processor that is configured to execute the computer instructions to:
 receive a plurality of stories to be posted to a social network, the plurality of stories including a first story posted by a first user; 
 generating a separate virtual room for each corresponding story of the plurality of stories including a first virtual room for the first story, wherein each separate virtual room is inaccessible until a threshold number of users have favorably reacted to the corresponding story; 
 receive a first input by a second user favorably reacting to the first story; 
 receive, from a third user of the social network, a request to access the first story; 
 present the first story to the third user; 
 receive a second input by the third user favorably reacting to the first story; 
 determine that the threshold number of users have favorably reacted to the first story; 
 enable access to the first virtual room for the first story; and 
 establish a real time collective network group messaging session in the first virtual room for the third user to interact with at least one other user. 
   
     
     
         24 . The computing device of  claim 23 , wherein the processor is configured to further execute the computer instructions to:
 receive, from a fourth user of the social network, a second request to access the first story;   present the first story to the fourth user;   receive a third input by the fourth user favorably reacting to the first story; and   enable the fourth user to participate in the real time collective network group messaging session in the first virtual room with the third user.   
     
     
         25 . The computing device of  claim 23 , wherein the at least one other user includes the second user. 
     
     
         26 . The computing device of  claim 23 , wherein the at least one other user includes a fourth user that has an interconnected virtual relationships with the third user. 
     
     
         27 . The computing device of  claim 26 , wherein the fourth user has not favorably reacted to the first story.

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