US2022296965A1PendingUtilityA1
Team management and cognitive reinforcement system and method of use
Est. expiryApr 11, 2036(~9.7 yrs left)· nominal 20-yr term from priority
G06Q 10/1093G09B 7/07G09B 5/02A63B 24/0062A63B 24/0075G06Q 50/205G09B 7/08
48
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Claims
Abstract
A system that providing an interactive means for one or more team members to learn about and better-react to opponents in upcoming games is provided. The system operates by repeatedly running drill sessions having a dynamic difficulty, where the difficulty is automatically set, based on the success of the player performing the drill session, and other characteristic about the player.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . An apparatus for providing a cognitive reinforcement system for one or more players on a sports team, comprising:
a client-server computer system including a server computer connected to a plurality of client computers over a wide area network,
the server computer system having a team administration module, a playbook module, a schedule keeping module, and a grading module,
wherein the team administration module:
creates and maintains a team schedule; and
stores contact information and position information for the one or more players, information about one or more opponents, at least one essay, at least one quiz, and the team schedule; and
wherein the grading module provides access to a running grade and a level of at least one player.
2 . The apparatus of claim 1 , wherein the playbook module:
creates at least one playbook; allows documents to be uploaded to the server computer; provides access to the at least one playbook; and sets the preferences for a team offense and a team defense.
3 . The apparatus of claim 1 , wherein the schedule keeping module:
allows the player to participate in one or more drills.
4 . The apparatus of claim 1 , wherein the schedule keeping module:
uploads a scouting report; views the scouting report; views and edits at least one video clip; and enters situational data and results data pertaining to the at least one video clip.
5 . The apparatus of claim 1 , wherein the team administration module comprises:
a contact information submodule; a schedule management submodule; a drill settings submodule; an opponent submodule; and an offensive and defensive submodule.
6 . The apparatus of claim 1 , wherein the schedule keeping module comprises:
a drill simulator submodule; and a video editor submodule.
7 . The apparatus of claim 1 , wherein the client computer:
provides access to the drill simulator submodule and the video editor submodule; and allows a user to view a grade and level associated with one or more of the one or more players.
8 . The apparatus of claim 7 , wherein the drill simulator submodule is configured to improve the cognition of the player in relation to one or more drills related to one or more sports.
9 . The apparatus of claim 8 , wherein:
the drill simulator submodule continuously provides one or more drills for a player to perform within the system, the drill simulator submodule increases the grade upon the player successfully performing the drill, the drill simulator submodule increases the level upon the player obtaining a predetermined grade for the current level, and the maximum level that can be achieved corresponds to the maximum likelihood that the player will successfully perform the drill.
10 . The apparatus of claim 8 , wherein:
the drill simulator submodule continuously provides one or more drills for a player to perform within the system, the drill simulator submodule decreases the grade upon the player unsuccessfully performing the drill, the drill simulator submodule decreases the level upon the player obtaining a predetermined grade for the current level, and the minimum level that can be achieved corresponds to the minimum likelihood that the player will successfully perform the drill.Cited by (0)
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