US2022347578A1PendingUtilityA1

Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform

Assignee: MYTHICAL INCPriority: Mar 4, 2019Filed: Jul 13, 2022Published: Nov 3, 2022
Est. expiryMar 4, 2039(~12.6 yrs left)· nominal 20-yr term from priority
A63F 13/73A63F 13/67A63F 13/63A63F 2300/6018A63F 2300/201A63F 13/30
65
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Claims

Abstract

Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A system configured for facilitating distribution of user-provided in-game instructions pertaining to an online gaming platform, the system comprising:
 one or more hardware processors configured by machine-readable instructions to:
 facilitate creation by a first user of a set of user-provided transformation instructions that are usable within an online gaming platform, wherein the set of user-provided transformation instructions include and/or refer to a set of executable in-game instructions, wherein execution of the set of executable in-game instructions effectuates a transformation of one or more in-game objects into one or more transformed in-game objects, wherein the one or more in-game objects are usable within the online gaming platform, wherein the set of executable in-game instructions specifies one or more steps within the online gaming platform that perform the transformation of the one or more in-game objects, wherein the one or more steps are in-game actions that transform the one or more in-game objects, wherein the one or more transformed in-game objects are usable within the online gaming platform, and wherein completion of the transformation requires ownership of the set of user-provided transformation instructions; 
 record, on a distributed blockchain, the ownership of the set of user-provided transformation instructions such that the first user is recorded as current owner of the set of user-provided transformation instructions; 
 receive information reflecting a sale of the set of user-provided transformation instructions by the first user to a second user of the online gaming platform, wherein the second user is different from the first user; 
 record, on the distributed blockchain, the ownership of the set of user-provided transformation instructions such that the second user is recorded as the current owner of the set of user-provided transformation instructions; 
 receive a request, from the second user of the online gaming platform, for execution of the set of executable in-game instructions included in and/or referred to by the set of user-provided transformation instructions to effectuate a first transformation of one or more particular in-game objects; 
 perform a verification whether the second user owns the one or more particular in-game objects that are to be transformed in the first transformation as requested; and 
 in response to the request, transform the one or more particular in-game objects into one or more particular transformed in-game objects in accordance with the set of executable in-game instructions and the request for the first transformation, responsive to the verification verifying that the second user owns the one or more particular in-game objects. 
   
     
     
         2 . The system of  claim 1 , wherein recordation of the ownership of the set of user-provided transformation instructions by the first user uses a transaction that includes a first address, wherein the first address is associated with the first user. 
     
     
         3 . The system of  claim 1 , wherein the completion of the transformation requires ownership of at least one of an in-game capability and a given in-game object;
 wherein the one or more hardware processors are further configured by machine-readable instructions to perform a second verification whether the second user owns at least one of the required in-game capability and the given in-game object;   wherein the first transformation is performed responsive to verifying that the second user owns at least one of the required in-game capability and the given in-game object.   
     
     
         4 . The system of  claim 1 , wherein recordation of the ownership of the set of user-provided transformation instructions by the second user uses a second transaction that includes a second address, wherein the second address is associated with the second user. 
     
     
         5 . The system of  claim 1 , wherein the one or more hardware processors are further configured by machine-readable instructions to:
 implement the set of user-provided transformation instructions as a smart contract that is executable on the distributed blockchain, wherein the current owner of the set of user-provided transformation instructions is registered by including a particular address in the smart contract; and   register the smart contract on the distributed blockchain.   
     
     
         6 . The system of  claim 1 , wherein the one or more hardware processors are further configured by machine-readable instructions to:
 create the set of executable in-game instructions by the first user; and   receive the set of executable in-game instructions from the first user.   
     
     
         7 . The system of  claim 1 , wherein receiving the request implies consent to transform the one or more particular in-game objects. 
     
     
         8 . The system of  claim 3 , wherein the first transformation does not destroy the set of user-provided transformation instructions, the in-game capability, or the given in-game object. 
     
     
         9 . The system of  claim 3 , wherein the one or more hardware processors are further configured by machine-readable instructions to:
 notify the second user, responsive to the second verification verifying that the second user fails to own at least one of the required in-game capability and the given in-game object.   
     
     
         10 . A method for facilitating distribution of user-provided in-game instructions pertaining to an online gaming platform, the method comprising:
 facilitating creation of a set of user-provided transformation instructions that are usable within an online gaming platform, wherein the set of user-provided transformation instructions include and/or refer to a set of executable in-game instructions, wherein execution of the set of executable in-game instructions effectuates a transformation of one or more in-game objects into one or more transformed in-game objects, wherein the one or more in-game objects are usable within the online gaming platform, wherein the set of executable in-game instructions specifies one or more steps within the online gaming platform that perform the transformation of the one or more in-game objects, wherein the one or more steps are in-game actions that transform the one or more in-game objects, wherein the one or more transformed in-game objects are usable within the online gaming platform, and wherein completion of the transformation requires ownership of the set of user-provided transformation instructions;   recording, on a distributed blockchain, the ownership of the set of user-provided transformation instructions such that the first user is recorded as current owner of the set of user-provided transformation instructions;   receiving information reflecting a sale of the set of user-provided transformation instructions by the first user to a second user of the online gaming platform, wherein the second user is different from the first user;   recording, on the distributed blockchain, the ownership of the set of user-provided transformation instructions such that the second user is recorded as the current owner of the set of user-provided transformation instructions;   receiving a request, from the second user of the online gaming platform, for execution of the set of executable in-game instructions included in and/or referred to by the set of user-provided transformation instructions to effectuate a first transformation of one or more particular in-game objects;   performing a verification whether the second user owns the one or more particular in-game objects that are to be transformed in the first transformation as requested; and   in response to the request, transforming the one or more particular in-game objects into one or more particular transformed in-game objects in accordance with the set of executable in-game instructions and the request for the first transformation, responsive to the verification verifying that the second user owns the one or more particular in-game objects.   
     
     
         11 . The method of  claim 10 , wherein recording the ownership of the set of user-provided transformation instructions by the first user uses a transaction that includes a first address, wherein the first address is associated with the first user. 
     
     
         12 . The method of  claim 10 , wherein the completion of the transformation requires ownership of at least one of an in-game capability and a given in-game object;
 performing a second verification whether the second user owns at least one of the required in-game capability and the given in-game object;   wherein the first transformation is performed responsive to verifying that the second user owns at least one of the required in-game capability and the given in-game object.   
     
     
         13 . The method of  claim 10 , wherein recording the ownership of the set of user-provided transformation instructions by the second user uses a second transaction that includes a second address, wherein the second address is associated with the second user. 
     
     
         14 . The method of  claim 10 , further comprising:
 implementing the set of user-provided transformation instructions as a smart contract that is executable on the distributed blockchain, wherein the current owner of the set of user-provided transformation instructions is registered by including the particular address in the smart contract; and   registering the smart contract on the distributed blockchain.   
     
     
         15 . The method of  claim 10 , further comprising:
 creating the set of executable in-game instructions by the first user; and   receiving the set of executable in-game instructions from the first user.   
     
     
         16 . The method of  claim 10 , wherein receiving the request implies consent to transform the one or more particular in-game objects. 
     
     
         17 . The method of  claim 12 , wherein the first transformation does not destroy the set of user-provided transformation instructions, the in-game capability, or the given in-game object. 
     
     
         18 . The method of  claim 12 , further comprising:
 notifying the second user, responsive to the second verification verifying that the second user fails to own at least one of the required in-game capability and the given in-game object.

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