Universal magnetic game board including advanced reconfigurable magnetic random number generator
Abstract
A generic or universal magnetic game board system including advanced configuration magnetic random number generation. More specifically, a generic or universal magnetic game board system including advanced configuration magnetic die, a magnetic flux density field conductive surface, and at least one die comprising at least one permanent magnet which interacts with the magnetic flux density field conductive surface to facilitate random number generation and thus overall game play. A generic or universal game board system includes nonmagnetic flux density field conductive interactive game play overlays for game play definition using the advanced configuration magnetic die, magnetic game pieces, and magnetic flux density field conductive surface.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system of and for honest random outcome generation comprising:
a nonmagnetic flux density field conductive housing, the housing including at least one permanent magnet and at least one visual and/or tactile indica for indicating one of at least two distinct random outcomes; and a magnetic flux density field conductive surface; whereby, when the nonmagnetic flux density field conductive housing including the at least one permanent magnet is placed by a system user in magnetic flux density field conductive proximity of and to the magnetic flux density field conductive surface, the at least one permanent magnet conducts through and coheres to the at least one magnetic flux density field conductive surface causing the nonmagnetic flux density field housing to come to rest on the magnetic flux density field conductive surface determining and indicating to a system user via the at least one visual and/or tactile indica one of the at least two distinct honest random generation outcomes.
2 . The system of claim 1 , wherein the permanent magnet is disc shaped.
3 . The system of claim 1 , wherein the permanent magnet is rod- or cylinder-shaped magnet.
4 . The system of claim 1 , wherein the nonmagnetic flux density field conductive housing includes a natural material.
5 . The system of claim 1 , wherein the nonmagnetic flux density field conductive housing includes a synthetic material.
6 . The system of claim 1 , wherein the nonmagnetic flux density field conductive housing includes positions and holds at least two permanent magnets with identical magnetic poles facing outward from the center of the housing.
7 . The system of claim 1 , wherein the nonmagnetic flux density field conductive housing includes positions and holds at least two permanent magnets with opposite magnetic poles facing outward from the center of the housing.
8 . The system of claim 1 , wherein the system includes a plurality of permanent magnets and the nonmagnetic flux density field conductive housing having at least four outer surfaces.
9 . The system of claim 1 , wherein the at least one visual indica includes an alphanumeric character.
10 . The system of claim 1 , wherein the at least one visual indica includes a graphical representation.
11 . The system of claim 1 , wherein the at least one visual indica includes a color.
12 . The system of claim 1 , wherein the at least one tactile indica includes a braille character or other tactile indica commonly used by persons with visual disabilities and/or blindness.
13 . A game system for at least two player game play comprising:
a set of game rules for game definition and adherence by game players; a magnetic flux density field conductive surface; at least one annotated nonmagnetic flux density field conductive game play overlay placed on top of the magnetic flux density field conductive surface for defining a field of game play and compatible with the set of game rules; at least two magnetic game pieces per player configured to differentiate game piece possession and control by a player from another player; and an honest random outcome generator including a nonmagnetic flux density field conductive housing, the housing including at least one permanent magnet and at least one visual and/or tactile indica for determining and indicating one of at least two random outcomes; whereby, when the nonmagnetic flux density field conductive housing is placed by a player in magnetic flux density field conductive proximity of and to the magnetic flux density field conductive surface, the at least one permanent magnet conducts through the at least one annotated nonmagnetic game play overlay and coheres with and to the at least one magnetic flux density field conductive surface causing the nonmagnetic flux density field housing to come to rest on the at least one nonmagnetic flux density field conductive overlay determining and indicating to a player via the at least one visual and/or tactile indica one of the at least two distinct honest random generation outcomes which in accordance with the set of game rules determines corresponding adherence action by a player to move one of the at least two magnetic game pieces on and about the annotated nonmagnetic flux field conductive overlay; whereby, each player alternately uses the honest random outcome generator to determine magnetic game piece movement on and about the defined field of game play in accordance with the set of game rules.
14 . The system of claim 13 ; wherein the magnetic flux density field conductive surface is portable.
15 . The system of claim 13 ; wherein at least one annotated nonmagnetic flux density field conductive game play overlay comprises paper or cardstock.
16 . The system of claim 15 ; wherein at least one annotated nonmagnetic flux density field conductive game play overlay is laminated.
17 . A method of and for at least two player game play, the method comprising the steps of:
providing a set of game rules; providing a magnetic flux density field conductive surface; providing at least one annotated nonmagnetic flux density field conductive game play overlay for defining a field of game play compatible with the set of game rules; providing at least two magnetic game pieces per player configured to differentiate game piece possession and control by a player from another player; providing an honest random outcome generator including a nonmagnetic flux density field conductive housing, the housing including at least one permanent magnet and at least one visual and/or tactile indica for determining one of at least two random outcomes; placing the annotated nonmagnetic flux density field conductive game play overlay on top of the magnetic flux density field conductive surface for game play in accordance with the set of game rules; whereby, when the nonmagnetic flux density field conductive housing is placed by a player in magnetic flux density field conductive proximity of and to the magnetic flux density field conductive surface, the at least one permanent magnet conducts through the at least one annotated nonmagnetic game play overlay and coheres with and to the at least one magnetic flux density field conductive surface causing the nonmagnetic flux density field housing to come to rest on the at least one nonmagnetic flux density field conductive overlay determining and indicating to a player via the at least one visual and/or tactile indica one of the at least two distinct honest random generation outcomes which in accordance with the set of game rules determines corresponding adherence action by a player to move one of the at least two magnetic game pieces on and about the annotated nonmagnetic flux field conductive overlay; whereby, each player alternately uses the honest random outcome generator to determine magnetic game piece movement on and about the defined field of game play in accordance with the set of game rules.Join the waitlist — get patent alerts
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