US2023083638A1PendingUtilityA1
Body joystick for interacting with virtual reality or mixed reality machines or software applications with brainwave entrainment
Est. expiryAug 31, 2032(~6.1 yrs left)· nominal 20-yr term from priority
Inventors:Coleman Fung
A63B 24/0003A63F 13/65A63F 13/40G06F 3/011A63B 22/06A63B 23/04A63F 13/214G06F 1/163A63B 22/0292A63B 22/0285G06T 19/006G06F 2203/012G06F 3/016A63F 13/285A63F 13/212A63F 13/245A63B 22/0046H04W 84/18A63B 2024/0096
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Claims
Abstract
A system and method for integration of body movement computer gaming control and brainwave entrainment comprising an attachment device configured to be attached to a portion of a user's body, a sensor attached to or integrated into the attachment device for detecting movement, a stimulation transducer for providing brainwave entrainment therapy, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system for integration of body movement computer gaming control and brainwave entrainment, comprising:
an attachment device configured to be attached to a portion of a user's body; a sensor attached to, or integrated into, the attachment device, and configured to detect movement of at least a portion of a user's body during use; a stimulation transducer configured to provide stimulation to the user; a computing device comprising a memory and a processor; a brainwave entrainment manager comprising a first plurality of programming instructions stored in the memory which, when operating on the processor, causes the computing device to: receive movement data from the sensor of the attachment device; select a brainwave entrainment therapy for application based on the received movement data, the therapy comprising a stimulation frequency; operate the stimulation transducer at a stimulation frequency; transmit the movement data to a virtual reality or mixed reality machine or software application; receive data back from the virtual reality or mixed reality machine or software application based on the user's interactions within the virtual reality or mixed reality environment; and direct the operation of the actuator based on the received data.
2 . The system of claim 1 , wherein the attachment device comprises a strap, belt, vest, waist harness, or other device wearable on the human body.
3 . The system of claim 1 , further comprising one or more tethers attached to, or integrated into, the attachment device, and configured to resist a movement of the user during use, each of the one or more tethers being attached to an actuator configured to draw in or let out the corresponding tether.
4 . The system of claim 1 , wherein the actuator is a motor with a reel configured to reel in or let out the tether.
5 . The system of claim 1 , wherein the stimulation transducer is a transducer configured to provide either visual, auditory, vibratory, or electrical stimulation.
6 . The system of claim 2 , wherein the brainwave entrainment therapy comprises operating the stimulation transducer to provide either visual, auditory, vibratory, or electrical stimulation at a stimulation frequency between 0.5 Hz and 100 Hz.
7 . A method for integration of body movement computer gaming control and brainwave entrainment, comprising the steps of:
measuring the movement of a user using a body joystick attached to the user's body, the body joystick comprising:
an attachment device configured to be attached to a portion of a user's body;
a sensor attached to, or integrated into, the attachment device, and configured to detect movement of at least a portion of the user's body during use; and
a stimulation transducer configured to provide stimulation to the user;
receiving movement data from the sensor of the attachment device; selecting a brainwave entrainment therapy for application based on the received movement data, the therapy comprising a stimulation frequency; operating the stimulation transducer at a stimulation frequency; transmitting the body joystick movement data to a virtual reality or mixed reality machine or software application; receiving data back from the virtual reality or mixed reality machine or software application based on the user's interactions within the virtual reality or mixed reality environment; and directing the operation of the actuator based on the received data.
8 . The method of claim 7 , comprising the additional step of attaching the joystick to the user's body using a strap, belt, vest, waist harness, or other device wearable on the human body.
9 . The method of claim 7 , wherein the body joystick further comprises one or more tethers attached to, or integrated into, the attachment device, and configured to resist a movement of the user during use, each of the one or more tethers being attached to an actuator configured to draw in or let out the corresponding tether.
10 . The system of claim 7 , wherein the actuator is a motor with a reel configured to reel in or let out the tether.
11 . The method of claim 7 , wherein the stimulation transducer is a transducer configured to provide either visual, auditory, vibratory, or electrical stimulation.
12 . The method of claim 7 , wherein the brainwave entrainment therapy comprises operating the stimulation transducer to provide either visual, auditory, vibratory, or electrical stimulation at a stimulation frequency between 0.5 Hz and 100 Hz.Join the waitlist — get patent alerts
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