US2023152582A1PendingUtilityA1

System and method for distanced interactive experiences

Individually held — no corporate assignee on recordPriority: Mar 26, 2014Filed: Jan 20, 2023Published: May 18, 2023
Est. expiryMar 26, 2034(~7.7 yrs left)· nominal 20-yr term from priority
G02B 2027/0138A63F 13/00A63F 13/25A63F 2300/8082A63F 13/795A63F 13/35A63F 13/5255A63F 13/28A63F 13/212A63F 13/428G02B 27/017A63F 13/26A63F 13/211
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Claims

Abstract

Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method of operating a virtual experience, comprising:
 operating a server to communicate with a first user computing environment, the first user computing environment coupled to a first display, the first user computing environment configured to generate a first camera view corresponding to a location of a first camera within a maze, the first camera view viewing an environment displayed in the first display; and   operating the server to communicate with an actor computing environment, the actor computing environment coupled to an actor display, the actor computing environment configured to generate an actor interface, the actor interface providing a link whereby an actor activating the link may access and control an actor avatar situated or instantiated in an action pocket or instantiation point within the environment, wherein the actor interface further displays one or more entries associated with user game objects, and wherein a notification is displayed associated with a particular entry based on a user game object associated with the first user computing environment interacting with a respective particular trigger within the environment, wherein the user game object is associated with a collider and the particular trigger is associated with a trigger area or trigger volume, and wherein the interacting with a respective particular trigger includes the collider intersecting with the trigger area or trigger volume.

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