US2023356081A1PendingUtilityA1

Drama engine for dramatizing video gaming in a highlight reel including user reaction

Assignee: Sony Interactive Entertainment LLCPriority: Aug 22, 2018Filed: Jul 18, 2023Published: Nov 9, 2023
Est. expiryAug 22, 2038(~12.1 yrs left)· nominal 20-yr term from priority
A63F 13/52A63F 13/46A63F 13/812A63F 13/35A63F 13/55A63F 2300/8011A63F 2300/577A63F 2300/61A63F 13/86
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Claims

Abstract

A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method, comprising:
 receiving a plurality of game state data of a plurality of game plays of a plurality of players playing a video game;   determining a plurality of historical game contexts based on the plurality of game state data;   receiving game state data of a game play of a player playing a video game;   identifying a game context of the game play based on the game state data;   predicting an event of significance will occur in association with a current point in the game play based on the game context of the game play and the historical game contexts of the plurality of game plays; and   capturing a reaction of the player during the game play in association with the event of significance.   
     
     
         2 . The method of  claim 1 , further comprising:
 generating information related to the event of significance in the game play of the player,   wherein the information is generated based on the game state data and the game context of the game play of the player and the plurality of historical game contexts.   
     
     
         3 . The method of  claim 2 ,
 wherein the information includes a plurality of facts associated with the event of significance in the game play of the player.   
     
     
         4 . The method of  claim 2 , further comprising:
 recording a portion of the game play of the player corresponding to the event of significance;   generating a narration of the portion of the game play based on the information; and   generating a highlight reel including the portion of the game play that is recorded and the narration.   
     
     
         5 . The method of  claim 4 , further comprising:
 merging the reaction of the player that is captured into the highlight reel.   
     
     
         6 . The method of  claim 1 , wherein the predicting the event of significance includes:
 matching the game state data to a statistical pattern of dramatic significance;   generating a total match score for the matching; and   determining the event of significance when the total match score satisfies a threshold.   
     
     
         7 . The method of  claim 1 , further comprising:
 capturing biometric data of the player during the game play of the video game; and   validating the event of significance based on the biometric data that is captured.   
     
     
         8 . A computer system comprising:
 a processor;   memory coupled to the processor and having stored therein instructions that, if executed by the computer system, cause the computer system to execute a method, comprising:
 receiving a plurality of game state data of a plurality of game plays of a plurality of players playing a video game; 
 determining a plurality of historical game contexts based on the plurality of game state data; 
 receiving game state data of a game play of a player playing a video game; 
 identifying a game context of the game play based on the game state data; 
 predicting an event of significance will occur in association with a current point in the game play based on the game context of the game play and the historical game contexts of the plurality of game plays; and 
 capturing a reaction of the player during the game play in association with the event of significance. 
   
     
     
         9 . The computer system of  claim 8 , the method further comprising:
 generating information related to the event of significance in the game play of the player,   wherein the information is generated based on the game state data and the game context of the game play of the player and the plurality of historical game contexts.   
     
     
         10 . The computer system of  claim 9 ,
 wherein in the method the information includes a plurality of facts associated with the event of significance in the game play of the player.   
     
     
         11 . The computer system of  claim 2 , the method further comprising:
 recording a portion of the game play of the player corresponding to the event of significance;   generating a narration of the portion of the game play based on the information; and   generating a highlight reel including the portion of the game play that is recorded and the narration.   
     
     
         12 . The computer system of  claim 11 , the method further comprising:
 merging the reaction of the player that is captured into the highlight reel.   
     
     
         13 . The computer system of  claim 8 , wherein in the method the predicting the event of significance includes:
 matching the game state data to a statistical pattern of dramatic significance;   generating a total match score for the matching; and   determining the event of significance when the total match score satisfies a threshold.   
     
     
         14 . The computer system of  claim 8 , the method further comprising:
 capturing biometric data of the player during the game play of the video game; and   validating the event of significance based on the biometric data that is captured.   
     
     
         15 . A non-transitory computer-readable medium storing a computer program for execution by a processor to perform a method, the non-transitory computer-readable medium comprising:
 program instructions for receiving a plurality of game state data of a plurality of game plays of a plurality of players playing a video game;   program instructions for determining a plurality of historical game contexts based on the plurality of game state data;   program instructions for receiving game state data of a game play of a player playing a video game;   program instructions for identifying a game context of the game play based on the game state data;   program instructions for predicting an event of significance will occur in association with a current point in the game play based on the game context of the game play and the historical game contexts of the plurality of game plays; and   program instructions for capturing a reaction of the player during the game play in association with the event of significance.   
     
     
         16 . The non-transitory computer-readable medium of  claim 15 , further comprising:
 program instructions for generating information related to the event of significance in the game play of the player,   wherein the information is generated based on the game state data and the game context of the game play of the player and the plurality of historical game contexts.   
     
     
         17 . The non-transitory computer-readable medium of  claim 16 ,
 wherein in the method the information includes a plurality of facts associated with the event of significance in the game play of the player.   
     
     
         18 . The non-transitory computer-readable medium of  claim 16 , further comprising:
 program instructions for recording a portion of the game play of the player corresponding to the event of significance;   program instructions for generating a narration of the portion of the game play based on the information; and   program instructions for generating a highlight reel including the portion of the game play that is recorded and the narration.   
     
     
         19 . The non-transitory computer-readable medium of  claim 18 , further comprising:
 program instructions for merging the reaction of the player that is captured into the highlight reel.   
     
     
         20 . The non-transitory computer-readable medium of  claim 15 , wherein the program instructions for predicting the event of significance includes:
 program instructions for matching the game state data to a statistical pattern of dramatic significance;   program instructions for generating a total match score for the matching; and   program instructions for determining the event of significance when the total match score satisfies a threshold.

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