Enhanced amusement vehicles and a method for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved race experience
Abstract
An amusement vehicle, retrofittable hardware gamification attachment, and method for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved racing experience are disclosed. Amusement vehicle comprises sensor-specific transmitters/receivers for communicating with other amusement vehicles moving in amusement environment. Amusement vehicle comprises a processor simulating power-ups in-game virtual vehicle enhancements and virtual weaponry based on sensor-specific signals transmitted to or received from other amusement vehicles. Power-ups and virtual weaponry are simulated by increasing/decreasing speed, causing damage, providing temporary protection from damage, freezing weaponry, and deactivating weaponry the amusement vehicle for pre-defined time corresponding to sensor-specific signals transmitted to or received from other amusement vehicles in gaming event of amusement environment. Amusement vehicle comprises cameras for capturing still images/video of amusement vehicle and surroundings. An adaptive video system (AVS) processes, transmits, and displays still images/video on a display screen of amusement vehicle and display device external from amusement environment.
Claims
exact text as granted — not AI-modified1 . An amusement vehicle for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved racing experience, said amusement vehicle comprising:
sensor-specific transmitters that mount at a front end and a rear end of a frame housing of said amusement vehicle said sensor-specific transmitters configured for transmitting sensor-specific signals to communicate with other amusement vehicles moving in an amusement environment; sensor-specific receivers that mount at said front end and rear end of said frame housing of said amusement vehicle, said sensor-specific receivers configured for receiving sensor-specific signals to communicate with other amusement vehicles; and a processor that communicatively connects to said sensor-specific transmitters and said sensor-specific receivers, said processor simulates power-ups in-game virtual vehicle enhancements and virtual weaponry for said amusement vehicle based on said sensor-specific signals transmitted or received from other amusement vehicles, wherein said processor simulates said power-ups in-game virtual vehicle enhancements and virtual weaponry by increasing or decreasing speed, causing damage, providing temporary protection from damage, freezing weaponry, and deactivating weaponry of said amusement vehicle for a pre-defined time corresponding to said sensor-specific signals transmitted or received from other amusement vehicles in a gaming event in said amusement environment.
2 . The amusement vehicle of claim 1 , wherein said amusement vehicle comprises a steering wheel, said steering wheel allows a user to maneuver said amusement vehicle in said amusement environment, wherein said steering wheel comprises a display screen configured to display in-game instructions, the position of the user in said gaming event, points scored by the user, images captured by cameras, power-ups and virtual weaponry activated or deactivated for said amusement vehicle during said gaming event.
3 . The amusement vehicle of claim 2 , wherein said display screen mounts via a dynamic mount, said dynamic mount creates a pendulum effect and keeps said display screen at a display surface level with the user's view.
4 . The amusement vehicle of claim 2 , wherein said display screen comprises audio and visual indicators for indicating sensor-specific signals transmitted or received from other amusement vehicles.
5 . The amusement vehicle of claim 1 , wherein said sensor-specific signals include one of the laser signals, optical signals, ultrasonic signals, and pulse signals.
6 . The amusement vehicle of claim 1 , further comprises Radio Frequency identification (RFID) tags or Proximity sensor tags placed at different locations on a track in said amusement environment, wherein said processor detects and simulates damage or applies penalties when said amusement vehicle runs over said RFID tags or Proximity sensor tags.
7 . The amusement vehicle of claim 6 , wherein said processor causes said amusement vehicle to slow down, come to a complete stop, or obtain a perk when said amusement vehicle runs over said RFID tags or said Proximity sensor tags.
8 . The amusement vehicle of claim 2 , wherein said steering wheel comprises haptic actuators, said haptic actuators cause said steering wheel to vibrate to indicate to the user of activation or deactivation of the simulated power-ups and virtual weaponry in said gaming event.
9 . The amusement vehicle of claim 1 , further comprises cameras configured for capturing still images or video of said amusement vehicle and surroundings of said amusement vehicle.
10 . The amusement vehicle of claim 9 , wherein said cameras comprises a 2-dimensional (2D) camera and a 3-dimensional (3D) 360-degree camera, said 2D camera mounts to a steering wheel of said amusement vehicle and said 3D 360-degree camera mounts to a roll cage structure of said frame housing.
11 . The amusement vehicle of claim 9 , further comprises an adaptive video system (AVS), said AVS in conjunction with said processor processes the still images and/or videos captured by said cameras.
12 . The amusement vehicle of claim 11 , wherein said AVS in conjunction with said processor processes and reconfigures resolution, frame rate and bit rate of the still images and/or videos for transmitting and displaying the still images and/or video on an electronic device or a display device external from said amusement environment.
13 . The amusement vehicle of claim 2 , wherein said display screen generates an interrupt type allowing the user to select a type of view to be displayed on said display screen.
14 . The amusement vehicle of claim 12 , further comprises a master control system that communicatively connects to said processor, said master control system receives the processed still images and/or videos from said AVS and displays on said display device external from said amusement environment.
15 . A method implemented by an amusement vehicle for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved racing experience, said method comprising:
transmitting and receiving sensor-specific signals for communicating with other amusement vehicles moving in an amusement environment; and simulating power-ups in-game virtual vehicle enhancements and virtual weaponry based on said sensor-specific signals transmitted or received from other amusement vehicles, wherein simulating power-ups and virtual weaponry is caused by increasing or decreasing speed, causing damage, providing temporary protection from damage, freezing weaponry, and deactivating weaponry said amusement vehicle for a pre-defined time corresponding to said sensor-specific signals transmitted or received from other amusement vehicles in a gaming event in said amusement environment.
16 . The method of claim 15 , further comprising displaying in-game instructions, the position of a user in said gaming event, points scored by the user, images captured by cameras, said power-ups, and virtual weaponry activated or deactivated for said amusement vehicle during said gaming event on a display screen.
17 . The method of claim 15 , further comprising capturing still images or video of said amusement vehicle and surroundings of said amusement vehicle.
18 . The method of claim 17 , further comprising processing the still images or video captured for transmitting and displaying the still images and/or video on an electronic device or a display device external from said amusement environment.
19 . A retrofittable hardware gamification attachment for amusement vehicles for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved racing experience, said retrofittable hardware gamification attachment comprising:
sensor-specific transmitters that mount at a front and a rear end of a frame housing of an amusement vehicle said sensor-specific transmitters configured for transmitting sensor-specific signals to communicate with other amusement vehicles moving in an amusement environment; sensor-specific receivers that mount at said front and rear end of said frame housing of said amusement vehicle, sensor-specific receivers configured for receiving sensor-specific signals to communicate with other amusement vehicles; and a processor that communicatively connects to said sensor-specific transmitters and said to sensor-specific receivers, said processor simulates power-ups in-game virtual vehicle enhancements and virtual weaponry for said amusement vehicle based on said sensor-specific signals transmitted or received from other amusement vehicles in said amusement environment, wherein said processor simulates power-ups in-game virtual vehicle enhancements and virtual weaponry by increasing or decreasing speed, causing damage, providing temporary protection from damage, freezing weaponry, and deactivating weaponry said amusement vehicle for a pre-defined time corresponding to said sensor-specific signals transmitted or received from other amusement vehicles in a gaming event in said amusement environment.
20 . The retrofittable hardware gamification attachment of claim 19 , further comprises cameras configured for capturing still images or video of said amusement vehicle and surroundings of said amusement vehicle, and
wherein said retrofittable hardware gamification attachment further comprises adaptive video system (AVS) configured to process, transmit and display the still images and/or video on a display screen of said amusement vehicle and a display device external from said amusement environment.
21 . An electronic racing game amusement vehicle for simulating power-ups during game, wherein said vehicle comprises virtual vehicle enhancements and virtual weaponry for improved racing experience, said amusement vehicle comprising:
sensor-specific transmitters that mount at a front end, rear end, right side, left side, or underneath side of a frame housing of said amusement vehicle said sensor-specific transmitters configured for transmitting sensor-specific signals to communicate with other amusement vehicles moving in an amusement environment; sensor-specific receivers that mount at said front end, rear end, right side, left side, or underneath side of said frame housing of said amusement vehicle, said sensor-specific receivers configured for receiving sensor-specific signals to communicate with other amusement vehicles; and a processor that communicatively connects to said sensor-specific transmitters and said sensor-specific receivers, said processor simulates power-ups in-game virtual vehicle enhancements and virtual weaponry for said amusement vehicle based on said sensor-specific signals transmitted or received from other amusement vehicles, wherein said processor simulates said power-ups in-game virtual vehicle enhancements and virtual weaponry by increasing or decreasing speed, causing damage, providing temporary protection from damage, freezing weaponry, and deactivating weaponry of said amusement vehicle for a pre-defined time corresponding to said sensor-specific signals transmitted or received from other amusement vehicles in a gaming event in said amusement environment; and further comprising an “MCA” or mobile companion application, comprising a proprietary mobile companion application as detailed here within consisting of a custom user interface for cell phones and/or tablet devices, (Android or iOS based) that allows for but is not limited to allowing; “player registration to a specific go-kart via wireless means”, “synchronization of amusement vehicle with player profile, display in race/game details such as “lap number”, “lap speed” “position in race/game”, “average speed”, “power-ups” weapons or abilities granted or acquired during the race/game), “points awarded/collected” during the race/game along with “enabling social media postings” of real time images and/or in race/game video by way of the “wireless backbone” in conjunction with the “AVS”/“adaptive video system” also detailed within; and said MCA further comprising the ability to save locally, on the device and/or the go-kart based processor all race/game metrics and results as noted above.
22 . An electronic racing game amusement vehicle of claim 1 , further comprising a “CGS” or “custom gamification system”, method and approach that is comprised of and enabled by way of the combination of the afore mentioned claims tailored and uniquely applied to allow for, but not limited to an enhanced hyper-realistic enhanced amusement vehicle and live action race/game play experience, further comprised of simulated power-ups and virtual weaponry.Join the waitlist — get patent alerts
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