US2023419851A1PendingUtilityA1

Virtual team sport trainer

Assignee: SPORTS VIRTUAL TRAINING SYSTEMS INCPriority: Jan 21, 2014Filed: Sep 1, 2023Published: Dec 28, 2023
Est. expiryJan 21, 2034(~7.5 yrs left)· nominal 20-yr term from priority
G09B 9/00G09B 19/0038A63B 2243/007A63B 69/00G09B 5/065
73
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Claims

Abstract

A team sport training system is configured to provide an immersive simulation of at least a portion of an opponent team play responsive to real actions of a player.

Claims

exact text as granted — not AI-modified
1 - 131 . (canceled) 
     
     
         132 . A computer based training system comprising:
 a physical practice field;   a physical ball movable by a player within the physical practice field;   a position sensing system positioned relative to the physical practice field and configured to track:
 a physical location of the physical ball; and 
 a physical trajectory of the physical ball; 
   an immersive computer display worn by the player and comprising:
 a head-mounted display obscuring a view of the player and configured to display to the player a viewable portion of a training animation, the viewable portion corresponding to a head position of the player; and 
   a processor in communication with the position sensing system, the processor configured to:
 generate the training animation, the training animation including animation segments comprising at least one virtual offensive player and at least one virtual defensive player, the at least one virtual offensive player being simulated to execute a selected team play and the at least one virtual defensive player being simulated to execute a selected opponent play; 
 position a virtual ball within the training animation based on the physical location of the physical ball tracked using the position sensing system; 
 position the at least one virtual offensive player and the at least one virtual defensive player within the training animation; 
 animate the at least one virtual offensive player and the at least one virtual defensive player to respectively execute the selected team play and the selected opponent play; 
 determine a virtual trajectory for the virtual ball based on the physical trajectory tracked as determined based upon a velocity and angle of the physical ball using the position sensing system; 
 animate a flight of the virtual ball within the training animation using the virtual trajectory; 
 animate the at least one virtual defensive player with new animation segments to react in real-time to the physical location of the physical ball as it moves so as to alter the selected opponent play; and 
 cause the viewable portion of the training animation to be displayed on the immersive computer display. 
   
     
     
         133 . The training system of  claim 132 , wherein:
 the virtual trajectory of the virtual ball corresponds to the physical trajectory during a first portion of an animated flight of the virtual ball; and   the virtual trajectory of the animated flight of the virtual ball is determined independent of the physical trajectory during a second portion of the animated flight of the virtual ball following the first portion.   
     
     
         134 . The training system of  claim 132 , wherein the processor is further configured to update the position of the virtual ball based on a tracked physical location of the physical ball when the physical ball is moved by the player. 
     
     
         135 . The training system of  claim 132 , wherein:
 the virtual offensive player is a virtual receiver animated within the training animation; and   a route of the virtual receiver is determined by a physical trajectory tracked using the position sensing system.   
     
     
         136 . The training system of  claim 135 , wherein:
 the processor is further configured to determine if a ball pass to the virtual receiver is completed based on the physical trajectory tracked using the position sensing system; and   the immersive computer display is configured to display a completed ball pass animation in response to a determination that the ball pass is completed.   
     
     
         137 . The training system of  claim 135 , wherein:
 the processor is further configured to determine if a ball pass to the virtual receiver is incomplete based on the physical trajectory tracked using the position sensing system; and   the immersive computer display is configured to display an incomplete ball pass animation in response to a determination that the ball pass is not completed.   
     
     
         138 . The training system of  claim 132 , wherein the immersive computer display is wearable on a head of the player within the physical practice field. 
     
     
         139 . The training system of  claim 139 , wherein the immersive computer display is incorporated into a helmet worn by the player. 
     
     
         140 . The training system of  claim 132 , wherein the position sensing system comprises at least one of:
 a video camera;   a wireless transmitter; or   a wireless receiver.   
     
     
         141 . The training system of  claim 132 , wherein the processor is configured to initiate the training animation based on a detected motion of the physical ball.

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