US2024149144A1PendingUtilityA1
Method of reducing effect of skill level in a backgammon game
Est. expiryDec 4, 2043(~17.4 yrs left)· nominal 20-yr term from priority
Inventors:Derek J. Webb
A63F 3/00151A63F 9/0413A63F 2003/046A63F 11/0074
59
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Claims
Abstract
A method of reducing an effect of known computer based skills in a backgammon game includes the steps of arranging the playing pieces from farthest from home to closest to home in stacks of 1, 2, 3, 4 and 5 playing pieces, respectively, for each of a first player and a second player, and using at least two dice for each roll such that each of the first player and the second player is enabled to make at least two moves after each roll of the dice.
Claims
exact text as granted — not AI-modified1 . A method of reducing an effect of known computer based skills in a backgammon game, the backgammon game including a playing board with a first player home zone, a first player outer zone, a second player outer zone, and a second player home zone, playing pieces, and dice, wherein a first player attempts to move first playing pieces to and off of the first player home zone, and wherein a second player attempts to move second playing pieces to and off the second player home zone, the method comprising:
(a) arranging the first playing pieces on the playing board with a stack of one of the first playing pieces in the second player home zone, a stack of two of the first playing pieces in the second player outer zone, a stack of three of the first playing pieces in the second player outer zone, a stack of four of the first playing pieces in the first player outer zone, and a stack of five of the first playing pieces in the first player home zone; (b) arranging the second playing pieces on the playing board with a stack of one of the second playing pieces in the first player home zone, a stack of two of the second playing pieces in the first player outer zone, a stack of three of the second playing pieces in the first player outer zone, a stack of four of the second playing pieces in the second player outer zone, and a stack of five of the second playing pieces in the second player home zone; and (c) using at least two dice such that each of the first player and the second player is enabled to make at least two moves after each roll of the dice.
2 . A method according to claim 1 , wherein step (c) is practiced by using three dice such that each of the first player and the second player is enabled to make three moves after each roll of the dice.
3 . A method according to claim 1 , wherein the backgammon game further comprises a 6-sided multiplying cube, the method further comprising marking the six sides of the multiplying cube with numbers in a Fibonacci series.
4 . A method according to claim 3 , wherein the marking step comprises marking the six sides of the multiplying cube with numbers in the Fibonacci series, starting with two.
5 . A method according to claim 1 , wherein step (a) is practiced by arranging the stack of one of the first playing pieces on a 1-spot in the second player home zone, arranging the stack of two of the first playing pieces on a 7-spot in the second player outer zone, arranging the stack of three of the first playing pieces on a 12-spot in the second player outer zone, arranging the stack of four of the first playing pieces on a 9-spot in the first player outer zone, and arranging the stack of five of the first playing pieces on a 6-spot in the first player home zone.
6 . A method according to claim 5 , wherein step (b) is practiced by arranging the stack of one of the second playing pieces on a 1-spot in the first player home zone, arranging the stack of two of the second playing pieces on a 7-spot in the first player outer zone, arranging the stack of three of the second playing pieces on a 12-spot in the first player outer zone, arranging the stack of four of the second playing pieces on a 9-spot in the second player outer zone, and arranging the stack of five of the second playing pieces on a 6-spot in the second player home zone.
7 . A method of reducing an effect of known computer based skills in a backgammon game, the backgammon game including a playing board, playing pieces, and dice, the method comprising:
(a) arranging the playing pieces from farthest from home to closest to home in stacks of 1, 2, 3, 4 and 5 playing pieces, respectively, for each of a first player and a second player; and (b) using at least two dice for each roll such that each of the first player and the second player is enabled to make at least two moves after each roll of the dice.
8 . A method according to claim 7 , wherein step (b) is practiced by using three dice such that each of the first player and the second player is enabled to make three moves after each roll of the dice.
9 . A method according to claim 8 , wherein the backgammon game further comprises a 6-sided multiplying cube, the method further comprising marking the six sides of the multiplying cube with numbers in a Fibonacci series.
10 . A method according to claim 9 , wherein the marking step comprises marking the six sides of the multiplying cube with numbers in the Fibonacci series, starting with two.
11 . A method of reducing an effect of known computer based skills in a backgammon game, the backgammon game including a playing board, playing pieces, dice, and a 6-sided multiplying cube, the method comprising:
(a) arranging the playing pieces from farthest from home to closest to home in five stacks of playing pieces, respectively, for each of a first player and a second player; (b) using three dice for each roll such that each of the first player and the second player is enabled to make three moves after each roll of the dice; and (c) marking the six sides of the multiplying cube with numbers in a Fibonacci series.
12 . A method according to claim 11 , wherein the marking step comprises marking the six sides of the multiplying cube with numbers in the Fibonacci series, starting with two.
13 . A method according to claim 11 wherein step (a) is practiced by arranging the playing pieces from farthest from home to closest to home in stacks of 1, 2, 3, 4 and 5 playing pieces, respectively, for each of a first player and a second player.
14 . A method according to claim 13 , wherein the playing board includes a first player home zone, a first player outer zone, a second player outer zone, and a second player home zone, and wherein step (a) is practiced by arranging the stack of one of the playing pieces for each of the first player and the second player on a 1-spot in the second player home zone and the first player home zone, respectively, arranging the stack of two of the playing pieces for each of the first player and the second player on a 7-spot in the second player outer zone and the first player outer zone, respectively, arranging the stack of three of the playing pieces for each of the first player and the second player on a 12-spot in the second player outer zone and the first player outer zone, respectively, arranging the stack of four of the playing pieces for each player on a 9-spot in the first player outer zone and the second player outer zone, respectively, and arranging the stack of five of the playing pieces for each player on a 6-spot in the first player home zone and the second player home zone, respectively.Join the waitlist — get patent alerts
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