US2024307759A1PendingUtilityA1
Gaming System
Est. expiryMar 17, 2043(~16.6 yrs left)· nominal 20-yr term from priority
F41B 11/70A63F 9/0243A63F 9/0252A63F 2250/52
25
PatentIndex Score
0
Cited by
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References
0
Claims
Abstract
A gameplay system and method may include system components for gameplay using mobile electronic devices in combination with system play components. The mobile electronic device may be used to select a game play mode from more than one game play modes and one or more system play components may have a function defined differently between the one or more game play modes. The gameplay system and method may provide a connected environment for gameplay in which system play components may interact with each other wirelessly and through physical interaction to define a game play mode.
Claims
exact text as granted — not AI-modified1 . A gameplay system, comprising:
a first component; and an application stored on a mobile electronic device and when executed by a processor, configured to:
receive gameplay instructions.
2 . The gameplay system of claim 1 , wherein the application is further configured to receive information from the first component.
3 . The gameplay system of claim 2 , further comprising a second component, wherein the first component is a launcher and the second component is another launcher, an aerial vehicle, transmitter/receiver, or another application stored on another mobile electronic device and when executed by another processor is configured to communicate with the gameplay system.
4 . The gameplay system of claim 3 , wherein the gameplay system comprises a plurality of gameplay modes in which a function of one or of a system component is set based on a selected gameplay mode.
5 . A gameplay system, comprising:
a first component; a second component; a third component; and an application stored on a mobile electronic device and when executed by a processor, configured to:
receive gameplay instructions.
6 . The gameplay system of claim 5 , wherein the first component is a launcher; the second component is another launcher; and the third component is a beacon; and the application is configured to communicate with and be associated with the first component and the gameplay system is configured to communicate directly and/or indirectly between any combination of the first component, the second component, the third component, and application.
7 . The gameplay system of claim 6 , wherein application is configured to set a selected gameplay mode from a plurality of available gameplay modes, and a function of any combination of any of the first component, the second component, and/or the second component is programmed based on the selected gameplay mode.
8 . The gameplay system of claim 7 , further comprising a fourth component comprising an aerial vehicle.
9 . The gameplay system of claim 8 , comprising a second application stored on a second mobile electronic device and when executed by a second processor configured to communicate with the second component.
10 . A method of gameplay, comprising:
providing a gameplay system according to claim 1 , wherein the first component comprises a launcher; setting a gameplay mode to a selected gameplay from a plurality of gameplay modes; setting a function of one or more of a system component based on the selected gameplay; launching a projectile from the launcher; determining that the launched projectile hit a target; updating a gameplay record based on the determination that the launched projectile hit the target.
11 . The method of gameplay according to claim 10 , wherein the target is one of the second component or third component.
12 . The method of gameplay according to claim 11 , wherein the first component is a beacon and the second component is an aerial vehicle.
13 . The method of gameplay according to claim 10 , wherein the second component is a second launcher having an input, and the method further comprises receiving a user input through the input; and updating a gameplay record based on the user input.Join the waitlist — get patent alerts
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