US2024307759A1PendingUtilityA1

Gaming System

Assignee: SKYROCKET LLCPriority: Mar 17, 2023Filed: Mar 18, 2024Published: Sep 19, 2024
Est. expiryMar 17, 2043(~16.6 yrs left)· nominal 20-yr term from priority
F41B 11/70A63F 9/0243A63F 9/0252A63F 2250/52
25
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

A gameplay system and method may include system components for gameplay using mobile electronic devices in combination with system play components. The mobile electronic device may be used to select a game play mode from more than one game play modes and one or more system play components may have a function defined differently between the one or more game play modes. The gameplay system and method may provide a connected environment for gameplay in which system play components may interact with each other wirelessly and through physical interaction to define a game play mode.

Claims

exact text as granted — not AI-modified
1 . A gameplay system, comprising:
 a first component; and   an application stored on a mobile electronic device and when executed by a processor, configured to:
 receive gameplay instructions. 
   
     
     
         2 . The gameplay system of  claim 1 , wherein the application is further configured to receive information from the first component. 
     
     
         3 . The gameplay system of  claim 2 , further comprising a second component, wherein the first component is a launcher and the second component is another launcher, an aerial vehicle, transmitter/receiver, or another application stored on another mobile electronic device and when executed by another processor is configured to communicate with the gameplay system. 
     
     
         4 . The gameplay system of  claim 3 , wherein the gameplay system comprises a plurality of gameplay modes in which a function of one or of a system component is set based on a selected gameplay mode. 
     
     
         5 . A gameplay system, comprising:
 a first component;   a second component;   a third component; and   an application stored on a mobile electronic device and when executed by a processor, configured to:
 receive gameplay instructions. 
   
     
     
         6 . The gameplay system of  claim 5 , wherein the first component is a launcher; the second component is another launcher; and the third component is a beacon; and the application is configured to communicate with and be associated with the first component and the gameplay system is configured to communicate directly and/or indirectly between any combination of the first component, the second component, the third component, and application. 
     
     
         7 . The gameplay system of  claim 6 , wherein application is configured to set a selected gameplay mode from a plurality of available gameplay modes, and a function of any combination of any of the first component, the second component, and/or the second component is programmed based on the selected gameplay mode. 
     
     
         8 . The gameplay system of  claim 7 , further comprising a fourth component comprising an aerial vehicle. 
     
     
         9 . The gameplay system of  claim 8 , comprising a second application stored on a second mobile electronic device and when executed by a second processor configured to communicate with the second component. 
     
     
         10 . A method of gameplay, comprising:
 providing a gameplay system according to  claim 1 , wherein the first component comprises a launcher;   setting a gameplay mode to a selected gameplay from a plurality of gameplay modes;   setting a function of one or more of a system component based on the selected gameplay;   launching a projectile from the launcher;   determining that the launched projectile hit a target;   updating a gameplay record based on the determination that the launched projectile hit the target.   
     
     
         11 . The method of gameplay according to  claim 10 , wherein the target is one of the second component or third component. 
     
     
         12 . The method of gameplay according to  claim 11 , wherein the first component is a beacon and the second component is an aerial vehicle. 
     
     
         13 . The method of gameplay according to  claim 10 , wherein the second component is a second launcher having an input, and the method further comprises receiving a user input through the input; and updating a gameplay record based on the user input.

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