US2024390780A1PendingUtilityA1

Interactive Robot Battle Game

Assignee: SWEARINGEN DONALDPriority: May 22, 2023Filed: May 22, 2023Published: Nov 28, 2024
Est. expiryMay 22, 2043(~16.8 yrs left)· nominal 20-yr term from priority
A63H 33/042A63F 2009/2482A63H 30/04A63F 2009/2429A63F 9/0413A63H 2200/00A63F 9/24
59
PatentIndex Score
0
Cited by
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References
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Claims

Abstract

The Robot Warrior League is the only product of its kind that combines artificial intelligence, an electronic toy robot possessing LED indicators based on damage administered, and playing cards/dice for controlling actions in order to create a dynamic gaming experience that is sure to entertain individuals of varying ages. This unprecedented product is uniquely designed with modern technological features, challenging level options for increased complexity and exciting tasks to ensure users are constantly entertained while playing. Moreover, the Robot Warrior League includes robots that physically simulate battle through AI, and special effect cards that enable specific powers such as speed, strength, hardened skin, etc. to even further enhance robot survival abilities during attacks.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A game comprising:
 a toy robot configured with movable legs, arms, head and voice and comprise a control circuit therefore and a wireless handshaking circuit;   a card deck wherein each card comprises an attribute circuit having battle attributes of the toy robot communicable wirelessly to a prompt; and   a plurality of state machine circuits in a wireless electronic pad configured to wirelessly handshake with the toy robot and prompt the card deck.   
     
     
         2 . The game of  claim 1 , wherein each of the legs and the arms comprise a joint configured to lock and unlock the respective leg and arm to the robot based on the wireless handshake. 
     
     
         3 . The game of  claim 1 , wherein the card deck battle attributes relate to the robot movable legs, arms, head and voice. 
     
     
         4 . The game of  claim 1 , wherein the card deck battle attributes are based on a toy jack hammer and on a revolving saw. 
     
     
         5 . The game of  claim 1 , further comprising three each six sided die for use with the card deck, in determination of player options against other players. 
     
     
         6 . The game of  claim 1 , wherein at least one of the arms comprises a toy jack hammer. 
     
     
         7 . The game of  claim 1 , wherein at least one of the arms comprises a toy revolving saw. 
     
     
         8 . The game of  claim 1 , further comprising a plurality of LED (light emitting diodes) displayed on the arms and the legs of the toy robot driven by the plurality of state machine circuits. 
     
     
         9 . The game of  claim 1 , wherein the wireless electronic pad is configured as a cell phone. 
     
     
         10 . The game of  claim 1 , further comprising a plurality of toy robots and a plurality of state machine circuits. 
     
     
         11 . The game of  claim 1 , wherein the plurality of state machine circuits comprise an artificial intelligence neural network. 
     
     
         12 . The game of  claim 1 , wherein the robot comprises an artificial intelligence neural network. 
     
     
         13 . The game of  claim 12 , wherein the artificial intelligence learns a pattern of play of the robot with the card deck. 
     
     
         14 . The game of  claim 1 , wherein the attribute circuits include movements, timing and speech patterns of interaction between the toy robot and the deck of cards. 
     
     
         15 . The game of  claim 1 , further including a plurality of toy robots which communicate with each other via a plurality of state machine circuits. 
     
     
         16 . The game of  claim 1 , wherein a plurality of toy robots have interchangeable arms and legs and heads according to a set of collection game rules.

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