US2025001285A1PendingUtilityA1
Systems and methods for a dynamic board game
Individually held — no corporate assignee on recordPriority: Jun 27, 2023Filed: Jun 20, 2024Published: Jan 2, 2025
Est. expiryJun 27, 2043(~16.9 yrs left)· nominal 20-yr term from priority
Inventors:Kaustubh Page
A63F 3/00097A63F 2003/00391A63F 2003/00482A63F 3/00261
50
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
A board game with hexagonal-shaped blocks that are configured to be positioned adjacent to each other, wherein the blocks pieces may include embedded magnets or notches that are configured to receive adjacent blocks.
Claims
exact text as granted — not AI-modified1 . A method of playing a board game by a plurality of players, the method comprising:
forming a first spiral configured to receive first action figures; forming a second spiral within the first spiral, wherein during gameplay second action figures are configured to move along the second spiral; and forming a gap within the first spiral based on the gameplay to expose a first loop of the second spiral to a second loop of the second spiral, wherein the gap dynamically changes a path for the second action figures.
2 . The method of claim 1 , wherein a number of spaces from a first space of the second spiral to a center space along the second spiral changes when the gap is formed along the first spiral.
3 . The method of claim 2 , wherein the gap is formed based on a roll of a dice and a criteria associated with the first action figures.
4 . The method of claim 1 , wherein the board game includes tiles, the tiles including numerical values indicating how many first action figures are needed along the first spiral before starting the gameplay.
5 . The method of claim 1 , wherein the first spiral and the second spiral are formed utilizing blocks with hexagonal tiles.
6 . The method of claim 1 , wherein the hexagonal tiles include a platform and sidewalls, the sidewalls being configured to encompass a base of the first action figures and a base of the second action figures.
7 . The method of claim 6 , wherein the first action figures and the second action figures are removable from the hexagonal tiles.
8 . The method of claim 7 , wherein a length of the first spiral and a length of the second spiral may change before the gameplay and during the gameplay.
9 . The method of claim 8 , wherein the length of the first spiral and the length of the second spiral is determined based on a number of the plurality of players.
10 . The method of claim 9 , wherein a first player controls the first action figures to close the gap.
11 . The method of claim 10 , wherein a second player moves the second action figures through the gap before the first player closes the gap.Join the waitlist — get patent alerts
Track US2025001285A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.