Intelligent gaming assistant for relationship identification in a dynamic gaming environment
Abstract
This disclosure is generally related to identifying relationships between users of a gaming hub device within a household and through those relationships identifying users that can provide assistance. For example, a method may include receiving, by a hub device from a first user device, first telemetry data associated with a first user during a first user session of a gaming application; receiving, by the hub device from a second user device, second telemetry data associated with a second user during a second user session of the gaming application; generating a recommendation for a gaming interaction between the first user and the second user based on a comparison of the first telemetry data and the second telemetry data; and transmitting the recommendation to a display device associated with at least one of the first user device or the second user device. Other aspects are also disclosed.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method comprising:
receiving, by a hub device from a first user device, first telemetry data associated with a first user during a first user session of a gaming application; receiving, by the hub device from a second user device, second telemetry data associated with a second user during a second user session of the gaming application; generating a recommendation for a gaming interaction between the first user and the second user based on a comparison of the first telemetry data and the second telemetry data; and transmitting the recommendation to a display device associated with at least one of the first user device or the second user device.
2 . The method of claim 1 , wherein each of the first and second user devices is a wireless game controller associated with the respective first and second users.
3 . The method of claim 1 , wherein the recommendation is for a gaming assistance session for the first user, wherein the recommendation is transmitted to the first user device, and wherein generating the recommendation comprises:
determining a first performance rating of the first user for a portion of the gaming application, based on the first telemetry data; determining a second performance rating of the second user for the portion of the gaming application, based on the second telemetry data; and generating the recommendation for the gaming assistance session between the first user and the second user when the first performance rating of the first user is below a threshold performance rating and the second performance rating of the second user meets the threshold performance rating.
4 . The method of claim 3 , wherein the threshold performance rating is based on an average performance rating of other users with respect to the portion of the gaming application.
5 . The method of claim 3 , wherein the display device is a first display device in a first gaming environment associated with the first user session, and wherein the method further comprises:
displaying a prompt via the first display device, the prompt requesting confirmation that the first user agrees to receive gaming assistance from the second user for the portion of the gaming application; receiving a response to the prompt from the first device of the first user; and initiating the gaming assistance session between the first and second users via a second display device in a second gaming environment when the response includes the requested confirmation.
6 . The method of claim 3 , wherein the second telemetry data includes session data and wellness data associated with the second user, and wherein determining the second performance rating comprises:
determining a skill level of the second user with respect to the portion of the gaming application, based on the session data; determining an excitement level of the second user based on the wellness data; and determining the second performance rating based on the skill level and the excitement level of the second user, wherein the second performance rating meets the threshold performance rating when the skill level of the second user meets a threshold skill level and the excitement level of the second user meets a threshold excitement level.
7 . The method of claim 1 , further comprising:
determining, based on the first telemetry data and the second telemetry data, a first interaction event between the first user and the second user; and determining a relationship between the first and second users based on a model associated with at least one of the first user or the second user, wherein the recommendation is further generated based on the determined relationship.
8 . The method of claim 7 , further comprising:
receiving third telemetry data for a second interaction event between the first user and the second user after transmitting the recommendation to the first device; and updating the model based on the third telemetry data.
9 . An information handling system, comprising:
a memory; at least one processor coupled to the memory, wherein the at least one processor is configured to perform steps comprising:
receiving, from a first user device, first telemetry data associated with a first user during a first user session of a gaming application;
receiving, from a second user device, second telemetry data associated with a second user during a second user session of the gaming application;
generating a recommendation for a gaming interaction between the first user and the second user based on a comparison of the first telemetry data and the second telemetry data; and
transmitting the recommendation to a display device associated with at least one of the first user device or the second user device.
10 . The information handling system of claim 9 , wherein each of the first and second user devices is a wireless game controller associated with the respective first and second users.
11 . The information handling system of claim 9 , wherein the recommendation is for a gaming assistance session for the first user, wherein the recommendation is transmitted to the first user device, and wherein generating the recommendation comprises:
determining a first performance rating of the first user for a portion of the gaming application, based on the first telemetry data; determining a second performance rating of the second user for the portion of the gaming application, based on the second telemetry data; and generating the recommendation for the gaming assistance session between the first user and the second user when the first performance rating of the first user is below a threshold performance rating and the second performance rating of the second user meets the threshold performance rating.
12 . The information handling system of claim 11 , wherein the threshold performance rating is based on an average performance rating of other users with respect to the portion of the gaming application.
13 . The information handling system of claim 11 , wherein the display device is a first display device in a first gaming environment associated with the first user session, and wherein the steps further comprise:
displaying a prompt via the first display device, the prompt requesting confirmation that the first user agrees to receive gaming assistance from the second user for the portion of the gaming application; receiving a response to the prompt from the first device of the first user; and initiating the gaming assistance session between the first and second users via a second display device in a second gaming environment when the response includes the requested confirmation.
14 . The information handling system of claim 11 , wherein the second telemetry data includes session data and wellness data associated with the second user, and wherein determining the second performance rating comprises:
determining a skill level of the second user with respect to the portion of the gaming application, based on the session data; determining an excitement level of the second user based on the wellness data; and determining the second performance rating based on the skill level and the excitement level of the second user, wherein the second performance rating meets the threshold performance rating when the skill level of the second user meets a threshold skill level and the excitement level of the second user meets a threshold excitement level.
15 . The information handling system of claim 9 , wherein the at least one processor is further configured to perform operations comprising:
determining, based on the first telemetry data and the second telemetry data, a first interaction event between the first user and the second user; and determining a relationship between the first and second users based on a model associated with at least one of the first user or the second user, wherein the recommendation is further generated based on the determined relationship.
16 . The information handling system of claim 15 , wherein the at least one processor is further configured to perform operations comprising:
receiving third telemetry data for a second interaction event between the first user and the second user after transmitting the recommendation to the first device; and updating the model based on the third telemetry data.
17 . A computer program product, comprising:
a non-transitory computer readable medium comprising code for performing steps comprising:
receiving, from a first user device, first telemetry data associated with a first user during a first user session of a gaming application;
receiving, from a second user device, second telemetry data associated with a second user during a second user session of the gaming application;
generating a recommendation for a gaming interaction between the first user and the second user based on a comparison of the first telemetry data and the second telemetry data; and
transmitting the recommendation to a display device associated with at least one of the first user device or the second user device.
18 . The computer program product of claim 17 , wherein each of the first and second user devices is a wireless game controller associated with the respective first and second users.
19 . The computer program product of claim 17 , wherein the recommendation is for a gaming assistance session for the first user, wherein the recommendation is transmitted to the first user device, and wherein generating the recommendation comprises:
determining a first performance rating of the first user for a portion of the gaming application, based on the first telemetry data; determining a second performance rating of the second user for the portion of the gaming application, based on the second telemetry data; and generating the recommendation for the gaming assistance session between the first user and the second user when the first performance rating of the first user is below a threshold performance rating and the second performance rating of the second user meets the threshold performance rating.
20 . The computer program product of claim 19 , wherein the threshold performance rating is based on an average performance rating of other users with respect to the portion of the gaming application.Join the waitlist — get patent alerts
Track US2025025777A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.