Game control system for converting physical efforts into a virtual gaming environment
Abstract
Embodiments of the present invention provide a game control system for converting physical efforts into a virtual gaming environment. The game control system comprises a pair of gaming pedals equipped with a plurality of motion sensors and a plurality of force sensors. The motion sensors and the force sensors detect the physical efforts of a user. A printed circuit board is provided within the pedals and includes a processing unit programmed to synchronize and analyze the data from the motion sensors and the force sensors, translating the physical efforts of the user into game input commands. A communication module facilitates wireless connectivity between the gaming pedals and an external communication device running a gaming software.
Claims
exact text as granted — not AI-modified1 . A game control system for converting physical efforts into a virtual gaming environment, the game control system comprises:
a pair of gaming pedals equipped with a plurality of motion sensors, including an accelerometer, a gyroscope, and a magnetometer, configured to detect the physical efforts of a user, excluding force, through the pedal rotation speed and direction; a plurality of force sensors integrated within each of said pedals to measure at least one physical effort, including force exerted by the user across the pedal's 360 degrees of rotation; a printed circuit board provided within said pedals, the printed circuit board includes a processing unit programmed to synchronize and analyze the data from the motion sensors and the force sensors, translating the physical efforts of the user into game input commands; and, a communication module facilitating wireless connectivity between the gaming pedals and an external communication device running a gaming software;
wherein the gaming software is configured to receive the game input commands from the gaming pedals and adjust game mechanics based on the effort of the user and gestures detected by the pedals.
2 . The game control system claimed in claim 1 , wherein the processing unit analyzes the data from the motion sensors and the force sensors up to 100 times per second to accurately reflect the physical effort of the user in real time.
3 . The game control system claimed in claim 1 , wherein the physical efforts include but are not limited to force, speed, direction, balance, and tapping gestures.
4 . The game control system claimed in claim 1 , wherein the gaming pedals are equipped with a high pass filter and a low pass filter to isolate meaningful game inputs from noise.
5 . The game control system claimed in claim 1 , wherein the printed circuit board comprises a memory unit to store the input data within a database associated with said system.
6 . The game control system claimed in claim 1 , wherein a plurality of algorithms is integrated into said processing unit to translate the received input from the pedals into the gaming environment.
7 . The game control system claimed in claim 1 , wherein the communication module for wireless connectivity between the pedals and the external communication device includes but is not limited to a Wi-Fi and a Bluetooth.
8 . The game control system claimed in claim 1 , wherein the gaming software analyzes the physical efforts to recognize game input commands.
9 . The game control system claimed in claim 1 , wherein the game input commands include but are not limited to speed, direction, power, jump, brake, skid, and turn.
10 . A gaming pedal device for converting physical effort into a virtual gaming environment, the gaming pedal device comprises:
a frame having a core body that includes a spindle compatible with standard axle threading configured to be detachably attached to an exercise-based cycle; a housing attached to the core body, the housing comprises a printed circuit board and a power source; and a plurality of motion sensors and a plurality of force sensors installed in said pedal for detecting the physical efforts, the plurality of sensors electronically linked to the printed circuit board for converting the physical efforts of a user into an input through an algorithm,
wherein a pattern recognition algorithm is embedded in the printed circuit board to determine if the user is adjusting speed, direction, leaning, turning, and braking action based on the data from the plurality of motion sensors, the plurality of force sensors, and weight shifting patterns.
11 . The pedal device claimed in claim 10 , wherein the housing comprises a charging port designed to be magnetically attached to an external medium for recharging the power source electrically.
12 . The pedal device claimed in claim 10 , wherein the exercise-based cycle includes but is not limited to an upright exercise bike, a recumbent exercise bike, a spin bike, a dual-action bike, and an air bike.
13 . The pedal device claimed in claim 10 , wherein the printed circuit board comprises:
a processing unit interlinked to said sensors and programmed to process the physical efforts detected by said sensors; and a memory unit to store the input data within a database associated with said device.
14 . The pedal device claimed in claim 10 , further comprises a vibration filter and impact filter to distinguish intentional gestures from incidental movements.
15 . A method for controlling video game actions through an exercise-based cycle, the method steps comprising:
a) detecting, by a plurality of motion sensors and a plurality of force sensors embedded in a pair of pedals, a physical effort of a user based on pedal rotation speed, direction, and applied force; b) analyzing, by a processing unit integrated within a printed circuit board provided within the pedals, the motion sensor, and the force sensor data to determine game input commands reflecting the user's physical effort and gestures; c) transmitting, via wireless communication, the game input commands from the gaming pedals to an external communication device running a gaming software; and d) adjusting, by the gaming software, game mechanics based on the received game input commands to provide a responsive gaming experience.
16 . The method claimed in claim 15 , creating the user profile with respect to age, gender, height, and the physical ability of the user.
17 . The method claimed in claim 15 , storing the daily goals of the user based on the physical profile of the user within a database linked to the pedals, wherein said user receives a notification on the external communication device regarding completion and non-completion of daily goals.
18 . The method claimed in claim 15 , adjusting game input sensitivity based on a recorded physical profile of the user to enable competitive play between players of different physical abilities.Join the waitlist — get patent alerts
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