US2026050940A1PendingUtilityA1

Game win/loss-linked reward token processing system for buyers

65
Assignee: NAM KI WONPriority: Aug 19, 2024Filed: Aug 19, 2024Published: Feb 19, 2026
Est. expiryAug 19, 2044(~18.1 yrs left)· nominal 20-yr term from priority
Inventors:NAM KI-WON
G06Q 30/0209G07F 17/3255G06Q 30/0206
65
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Claims

Abstract

The present disclosure provides a system for processing a reward token in conjunction with win/loss of a game for buyers, in which a challenge token that allows consumers to participate in a game capable of receiving a discount on a product price is provided by a seller to a consumer who has purchased a product, and the consumer may play a game for the discount on a challenge product of the seller who is a target of a new product purchase with the challenge token to receive the discount on the product price upon success, whereas if the consumer fails to receive the price discount as a result of participating in the game, an additional save token as much as the amount of all or a predetermined ratio of a challenge face token value is paid to the consumer so as to use it only for purchasing the product.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A system for processing a reward token in conjunction with win/loss of a game for buyers, the system comprising a reward token management server  10  which comprises:
 a game management unit  18  configured to manage a plurality of games which allow a consumer to participate in price bargaining of a selling product of a seller, and negotiate the price of the selling product depending on the win/loss of the game; 
 a token issuance information management unit  20  configured to process so that the seller can issue a token capable of participating in a bargaining game and provide it to a consumer who has purchased a product, and manage information on the issued token; and 
 a token resource calculation processing unit  34  configured to perform calculation processing so that an amount of financial resource burden by the seller who has issued the token when selling the product varies depending on the win/loss of the game played by the consumer. 
 
     
     
         2 . The system according to  claim 1 , wherein the reward token management server  10  comprises a token-specific seller linkage information management unit  28  configured to manage history information on the product sales of the seller and token issuance in order to perform information processing due to differences between a time when the seller sales the product, a time when the consumer plays the game, and a time of performing a calculation between the seller and the operator. 
     
     
         3 . The system according to  claim 1 , wherein the token issued by the token issuance information management unit  20  includes: a challenge token which is provided by the seller to the consumer when purchasing a product, and allows the consumer to participation in a game for negotiating the price when purchasing the product later; and
 a save token which is assigned to a consumer who fails the game, has the same face value as a face value of the challenge token paid when participating in the game, and allows the consumer to use it only when purchasing a product. 
 
     
     
         4 . The system according to  claim 1 , wherein the reward token management server  10  comprises a consumer token amount management unit  24  configured to manage an increased amount of the token of the consumer when he or she succeeds in the game using a challenge token, and manage amounts of purchase tokens provided by the seller when the consumer fails in the game by type of the tokens. 
     
     
         5 . The system according to  claim 1 , wherein the reward token management server  10  comprises a token usage information processing unit  26  configured to manage token usage information of the consumer so that when he or she succeeds in the game using a challenge token, the consumer can use the token as much as the increased amount to purchase products within a seller pool, and when the consumer fails in the game, he or she can use the save token provided by the seller to purchase the products. 
     
     
         6 . The system according to  claim 1 , wherein the token issuance information management unit  20  converts a challenge token held by the consumer into a save token when the consumer attempts to purchase a product. 
     
     
         7 . The system according to  claim 1 , wherein the reward token management server  10  comprises an allowable save token use value update processing unit  36  configured to cumulatively update allowable values for use of the save tokens of the seller as much as the amount paid when the seller pays the save token to the consumer who has failed in the game using a challenge token. 
     
     
         8 . The system according to  claim 7 , wherein the allowable save token use value update processing unit  36  manages so that a transaction is made only when a cumulative amount of the allowable values for use of the save tokens of a purchase target seller from which any one consumer wishes to purchase is greater than the amount of the save token to be used by the consumer. 
     
     
         9 . The system according to  claim 1 , wherein, if the seller requests an increase in the allowable value for use of the save token of the seller when the consumer attempts to purchase a product using the save token to the reward token management server  10  through the allowable save token use value update processing unit  36 , the reward token management server  10  increases the allowable value for use of a purchase token, that is, the save token as much as a charging amount of the seller. 
     
     
         10 . The system according to  claim 1 , wherein the token resource calculation processing unit  34  performs calculation and payment processing of a challenge token issued to the consumer in return for selling the products and the save token paid to the consumer when he or she fails in a game challenge using the challenge token. 
     
     
         11 . The system according to  claim 1 , wherein the token resource calculation processing unit  34  performs calculation processing so that, when the consumer requests to purchase a product after successfully completing a game challenge using the challenge token, the seller who has issued the challenge token does not issue an additional save token. 
     
     
         12 . The system according to  claim 1 , wherein the token resource calculation processing unit  34  is configured so that an amount of a challenge token paid to the consumer to participate in a game when selling a product, and an amount of the save token that can be received when the consumer fails to increase the token through a bargaining game after the challenge to a specific challenging seller are equally calculated. 
     
     
         13 . The system according to  claim 1 , wherein the token resource calculation processing unit  34  calculates so that a product seller who has issued a challenge token pays both of an amount of the challenge token paid to a user to participate in a game when selling a product, and an amount of the save token that can be received when the consumer fails to increase the token through the game after the challenge to a specific challenging seller. 
     
     
         14 . The system according to  claim 1 , wherein the token resource calculation processing unit  34  is configured to calculate so that a product seller and a challenging seller who is a challenge target of the consumer share and pay both of an amount of the challenge token paid to the consumer to participate in a game when selling a product, and an amount of the save token that can be received when the consumer fails to increase the token through the game after the challenge to a specific challenging seller in a predetermined ratio. 
     
     
         15 . The system according to  claim 1 , wherein the token resource calculation processing unit  34  processes so as to refund a predetermined ratio of the increased amount of the token to the seller who has issued the challenge token when the consumer succeeds to increase the token through the game. 
     
     
         16 . The system according to  claim 1 , wherein the game management unit  18  calculates information on target products that can be challenged by the game for each seller, and game probability information computed based on an amount of a challenge token of the consumer compared to an amount of a challenge product, and displays them in a readable state. 
     
     
         17 . The system according to  claim 5 , wherein the token usage information processing unit  26  divides the challenge token held by the consumer who has acquired the challenge token into a plurality of units, then manages information on the number of the divided units of the challenge token so as to use them in the game, and manages the save tokens acquired from each seller so that the consumer can integrate them at will. 
     
     
         18 . The system according to  claim 1 , wherein the reward token management server  10  comprises a seller information management unit  14  configured to register and manage product information sold by each seller and token information paid to the consumer upon purchase for each product, and sort the products in an order of the largest amount of tokens paid for each product. 
     
     
         19 . The system according to  claim 1 , wherein the reward token management server  10  further comprises:
 a consumer information management unit  16  configured to manage consumer personal information; and 
 a consumer game history management unit  22  configured to manage a bargaining game challenge history of each consumer. 
 
     
     
         20 . The system according to  claim 1 , further comprising:
 a consumer terminal  2  equipped with a reward information output application  4  which allows the consumer to read information on challenge tokens to be issued upon purchase for each seller registered in the reward token management server  10 , information on save tokens to be paid secondarily when the consumer fails to increase the token through the game, and information on accumulated allowable values for use of save tokens of a seller who is a target of bargaining challenge to determine whether a product can be purchased; and   seller terminals S 1  to Sn and D 1  to Dn configured to issue challenge tokens when the consumer purchases a product in conjunction with the reward token management server  10 , and then pay the save token to the consumer when he or she fails in challenge to purchase a specific product; and   a shopping mall server  6  configured to receive a product purchase signal of a specific user from the reward token management server  10 , the seller terminals S 1  to Sn and D 1  to Dn, or the consumer terminal  2  and perform payment processing.   
     
     
         21 . The system according to  claim 1 , wherein tokens  40  include: token face value information  42  which is issued by a seller in return for purchasing a product, or can be used only to purchase a product as much as the face value due to failure of bargaining; and issuer product image information  44 ,
 wherein the issuer product image information  44  is minted as non-fungible tokens (NFTs) along with an issuance time. 
 
     
     
         22 . The system according to  claim 1 , wherein the reward token management server  10  comprises a token image management unit  30  configured to manage an issuer product (a painting image or a photo image) image information  44  included in the token  40  to remain in the possession of the consumer even if the consumer uses face value information assigned to the token. 
     
     
         23 . The system according to  claim 1 , wherein the reward token management server  10  further comprises a token image data transaction processing unit  32  configured to trade the issuer product image  44 , the painting image or the photo image included in the token  40 .

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