Intelligent game device
Abstract
An intelligent game device, including: a panel having a plurality of game positions disposed thereon; a plurality of game objects, a respective game object can be placed onto or moved over the panel to occupy at least one game position of the plurality of game positions during game play; an abrupt event trigger configured to be operable to trigger the occurrence or non-occurrence of an abrupt event among one or more abrupt events, the triggering result of each operation of the abrupt event trigger includes the occurrence or non-occurrence of an abrupt event; wherein, the intelligent game device is configured so that the triggering result of the abrupt event trigger can affect the state(s) or action(s) of the relevant game object(s) during the game process.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . An intelligent game device comprising:
a panel having a plurality of game positions disposed thereon; a plurality of game objects, during a game play, a respective game object can be placed onto or moved on the panel to occupy at least one game position of the plurality of game positions; an abrupt event trigger configured to be operable to trigger the occurrence or non-occurrence of an abrupt event among one or more abrupt events, a triggering result each time the abrupt event trigger is operated includes the occurrence or non-occurrence of an abrupt event, the intelligent game device being configured such that, during the game play, the triggering result of the abrupt event trigger can affect the state or action of an associated game object; a control module; and a display module communicatively connected with the control module, wherein the control module is configured to control the display module to provide a triggering result indication regarding the triggering result of the abrupt event trigger in response to operation of the abrupt event trigger; and/or a sound indicating module communicatively connected to the control module, wherein the control module is configured to control the sound indicating module to provide an audible instruction regarding the triggering result of the abrupt event trigger in response to operation of the abrupt event trigger.
2 . The intelligent game device as claimed in claim 1 , wherein the intelligent game device comprises a display module comprising: an abrupt event type indicator controllable by the control module to provide an abrupt event type indication, the abrupt event type indicator comprising an abrupt event type pointer assembly or an abrupt event type indicating light unit; and/or an abrupt event position indicator controllable by the control module for providing an abrupt event position indication, the abrupt event position indicator comprising an abrupt event position pointer assembly or an abrupt event position indicating light unit;
wherein the abrupt event type indication and/or the abrupt event position indication comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting location, or a light flashing pattern; and wherein the display module is configured to display: the abrupt event type indication for indicating the type of the abrupt event; and/or the abrupt event position indication for indicating at least one game position at which an abrupt event occurs.
3 . The intelligent game device as claimed in claim 2 , wherein the display module comprises a main display unit comprising the abrupt event type indicator and/or the abrupt event position indicator; and
wherein the control module includes a main control circuit board communicatively connected to the main display unit.
4 . The intelligent game device as claimed in claim 3 , wherein the abrupt event type indicator includes a plurality of different abrupt event type indicating symbols disposed on the display panel of the display module, and the abrupt event type indicating light unit includes an abrupt event type indicating light corresponding to each of the abrupt event type indicating symbols.
5 . The intelligent game device as claimed in claim 3 , wherein the display module includes display units at game position provided at at least some of the plurality of game positions, and each of the display units at game position includes an indicating light unit at game position controlled by the control module, the indicating light units at game position being configured such that when an abrupt event occurs, the indicating light units at game position at one or more game positions associated with the abrupt event provide the abrupt event occurrence indication.
6 . The intelligent game device as claimed in claim 5 , wherein the abrupt event occurrence indication comprises the abrupt event type indication that comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting location, or a light flashing pattern.
7 . The intelligent game device as claimed in claim 5 , wherein the control module includes a game position circuit board communicatively connected to the indicating light units at game position;
wherein: the control module includes a separate game position circuit board for each of the indicating light units at game position, and the main control circuit board of the control module is communicatively connected to each game position circuit board; or each of the indicating light units at game position is addressable, the game position circuit board being an integral circuit board provided corresponding to all of the indicating light units at game position.
8 . The intelligent game device as claimed in claim 2 , further includes at least one regular command randomizer configured to be operable to provide random regular commands for deciding the state and/or action of a corresponding game object at least alone or collectively with the triggering result of the abrupt event trigger;
wherein the at least one regular command randomizer is communicatively connected with the control module; wherein the control module is configured to control the display module to display the random regular commands in response to operation of the at least one regular command randomizer; and/or the control module is configured to control the sound indicating module to provide an audible instruction regarding the random regular commands in response to operation of the at least one regular command randomizer; and wherein the display module includes a random regular command pointer assembly or a light unit for random regular command controllable by the control module to provide the random regular commands.
9 . The intelligent game device as claimed in claim 8 , wherein the abrupt event trigger and regular command randomizer include a common trigger module or trigger modules provided separately from each other, the trigger module including a trigger sensing assembly communicatively connected to the control module, the trigger sensing assembly being configured to emit a trigger signal in response to a trigger input provided by a game participant;
wherein: the control module is further configured to receive the trigger signal and to control the display module in response to the trigger signal to provide the triggering result indication regarding the triggering result of the abrupt event trigger and/or to display the random regular commands provided by the regular command randomizer; and/or the control module is further configured to receive the trigger signal and to control the sound indicating module to provide an audible instruction regarding the triggering result and/or an audible instruction regarding the random regular command in response to the trigger signal.
10 . The intelligent game device as claimed in claim 8 , wherein the regular command randomizer is a displacement command randomizer, and the random regular commands include random displacement commands, and the random displacement command is used to determine the state or action of a corresponding game object at least alone or together with the triggering result of the abrupt event trigger.
11 . The intelligent game device as claimed in claim 10 , wherein the regular command randomizer is a random number generator, and the random displacement command is a random number generated by the random number generator; and
wherein the display module includes a random displacement indicating pointer assembly or a random displacement indicating light unit controllable by the control module to provide the random number; and/or the control module is configured to control the sound indicating module to provide an audible indication of the random number.
12 . The intelligent game device as claimed in claim 5 , further includes an abrupt event locker configured to lock one or more game positions at which the at least one of the abrupt events is to occur;
wherein the control module is configured such that when the triggering result of the abrupt event trigger is that an abrupt event is to occur, the control module controls the indicating light units at game position to be in an alternating state of activation and deactivation, and the abrupt event locker is configured to lock one or more of the indicating light units at game position which are in an activated state; wherein the abrupt event locker comprises a lock trigger module that includes a lock trigger sensing assembly communicatively connected to the control module, the lock trigger sensing assembly being configured to issue a lock trigger signal in response to a lock trigger input provided by a game participant; and wherein the control module is further configured to receive the lock trigger signal and to lock one or more indicating light units at game position in the activated state in response to the lock trigger signal.
13 . The intelligent game device as claimed in claim 5 , wherein the control module is configured to, when the triggering result of the abrupt event trigger is that an abrupt event occurs, control the display module to continuously provide the abrupt event type indication and/or the abrupt event position indication of the abrupt event in multiple consecutive game steps; and
wherein the control module controls the main display unit and/or one or more display units at game position associated with the abrupt event to continuously provide the abrupt event type indication and/or the abrupt event position indication of the abrupt event.
14 . The intelligent game device as claimed in claim 10 , wherein the intelligent game device includes a plurality of game modes, and includes a game mode selector configured to be operable to select a game mode of the plurality of game modes;
wherein the game mode selector is communicatively connected with the control module; wherein control module is configured to control the display module to display the game mode in response to the operation of the game mode selector; and/or wherein the control module is configured to control the sound indicating module to provide audible instruction regarding the game mode in response to operation of the game mode selector; and wherein the display module comprises a game mode indicator for providing a game mode indication regarding any of the plurality of game modes.
15 . The intelligent game device as claimed in claim 14 , wherein the game mode indicator includes a game mode indicating light unit which is the same light unit as the light unit for the random regular commands; and/or
wherein the game mode selector, the abrupt event trigger and the regular command randomizer include the trigger module in common or trigger modules provided separately from each other.
16 . The intelligent game device as claimed in claim 11 , wherein the plurality of game objects includes game objects of at least two parties that are different from each other, the game objects of each party representing a respective game participant, the game objects of at least two parties being different from each other in at least one of color, pattern, shape, and size.
17 . The intelligent game device as claimed in claim 16 , wherein the plurality of game positions includes a destination game position for the game objects of each party;
wherein the intelligent game device further includes a destination sensing assembly disposed at the destination game positions, and the destination sensing assembly is configured to generate a game accomplishing sensing signal when a corresponding game object reaches the corresponding destination game position; wherein the destination sensing assembly is communicatively connected to the control module; and wherein the control module is configured to control the display module to display the destination sensing indication in response to receiving the game accomplishing sensing signal, for indicating that the corresponding game object reaches the corresponding destination game position; and/or wherein the control module is configured to control the sound indicating module to provide an audible prompt regarding a destination sensing indication in response to receipt of the game accomplishing sensing signal, for indicating that the corresponding game object reaches the corresponding destination game position.
18 . The intelligent game device as claimed in claim 17 , wherein the display module includes a destination sensing indicating light unit controlled by the control module and configured to provide the destination sensing indication; and
wherein the random displacement indicating light unit and the destination sensing indicating light unit are the same light unit.
19 . The intelligent game device as claimed in claim 5 , wherein:
the intelligent game device is a flight chess, the panel is provided with routes thereon, and the plurality of game positions include a plurality of grids arranged on the routes, and the game objects are chess pieces that can travel along the routes to the respective grids; and the routes are disposed surrounding the main display unit.
20 . The intelligent game device as claimed in claim 5 , wherein the abrupt event type indicating light unit includes a plurality of lights disposed around the random displacement indicating light unit.Join the waitlist — get patent alerts
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