Wild game call
Abstract
A game call system includes a mouthpiece that produces sound by a plurality of reed or membrane portions vibrating against or near a plurality of sound-producing surfaces. Preferably, the game call has two recessed or curved or contoured surfaces on two halves of a generally circular end of the mouthpiece, with an aperture between the two curved/contoured surfaces. These surfaces may be identical, substantially identical, or different, and the reeds or reed portions also may be identical, substantially identical, and or different. Air passes over the reed(s) to create vibrations in the reed(s), and the resulting sound waves pass through the center aperture of the mouthpiece into the resonating chamber of the call, and through any resonating tube or other member that may optionally be present. The multiple sound-producing regions allow for more complex and/or realistic sounds than conventional single sound-producing region and single reed calls.
Claims
exact text as granted — not AI-modified1. A game call comprising a mouthpiece having a plurality of separate sound-producing regions, each of said regions comprising a reed portion held on a support surface of the mouthpiece and a recessed surface that is recessed relative to the support surface, wherein each of said reed portions is adapted to vibrate near its respective recess surface independently of the other of said reed portions, wherein said game call has an elongated body with a longitudinal axis and a resonating chamber and said recessed surfaces are generally perpendicular to said longitudinal axis, the game call comprising two of said recessed surfaces with an aperture between said recessed surfaces that is in communication with the resonating chamber.
2. A game call as in claim 1 , wherein each of said two recessed surfaces comprises a shelf extending part way across an inlet end of the mouthpiece.
3. A game call as in claim 2 , wherein each of said shelves has a curved perimeter edge.
4. A game call as in claim 2 , wherein each of said shelves has a straight perimeter edge.
5. A game call as in claim 2 , wherein said reed portions are two halves of an elastic reed extending over the inlet end of the mouthpiece.
6. A game call as in claim 2 , wherein each of said shelves slopes inward toward the resonating chamber.
7. A game call as in claim 2 , wherein each of said shelves comprises a depression near the perimeter edge.
8. A game call as in claim 2 , wherein said shelves each have a V-shaped perimeter edge.
9. A game call as in claim 2 , wherein each of said shelves has a U-shaped perimeter edge.
10. A game call as in claim 2 , wherein said shelves are mirror-images.
11. A game call as in claim 2 , wherein each of said shelves has different surface contours.
12. A game call as in claim 1 , wherein each of said recessed surfaces has a curved perimeter edge.
13. A game call as in claim 1 , wherein each of said recessed surfaces has a straight perimeter edge.
14. A game call as in claim 1 , wherein each of said recessed surfaces comprises a depression near the perimeter edge.
15. A game call as in claim 1 , wherein each of said recessed surfaces has a U-shaped perimeter edge.
16. A game call as in claim 1 , wherein said recessed surfaces are mirror-images.
17. A game call as in claim 1 , wherein each of said recessed surfaces has different surface contours.
18. A game call comprising a mouthpiece having a plurality of separate sound-producing regions, each of said regions comprising a reed portion held on a support surface of the mouthpiece and a recessed surface that is recessed relative to the support surface, wherein each of said reed portions is adapted to vibrate near its respective recess surface independently of the other of said reed portions, wherein said reed portions are two halves of an elastic reed extending over the inlet end of the mouthpiece.
19. A game call comprising a mouthpiece having a plurality of separate sound-producing regions, each of said regions comprising a reed portion held on a support surface of the mouthpiece and a recessed surface that is recessed relative to the support surface, wherein each of said reed portions is adapted to vibrate near its respective recess surface independently of the other of said reed portions, wherein each of said recessed surfaces slopes inward toward the resonating chamber.
20. A game call comprising a mouthpiece having a plurality of separate sound-producing regions, each of said regions comprising a reed portion held on a support surface of the mouthpiece and a recessed surface that is recessed relative to the support surface, wherein each of said reed portions is adapted to vibrate near its respective recess surface independently of the other of said reed portions, wherein each of said recessed surfaces has a V-shaped perimeter edge.Cited by (0)
No later patents cite this yet.
References (0)
No backward citations on record.