US7096079B2ExpiredUtilityA1
Audio processing and image generating apparatus, audio processing and image generating method, recording medium and program
Assignee: SONY COMPUTER ENTERTAINMENT INCPriority: Oct 14, 1999Filed: May 22, 2001Granted: Aug 22, 2006
Est. expiryOct 14, 2019(expired)· nominal 20-yr term from priority
A63F 13/10A63F 13/52A63F 2300/66A63F 2300/6063A63F 13/60A63F 2300/6018A63F 13/45
55
PatentIndex Score
7
Cited by
34
References
8
Claims
Abstract
An audio processing and image generating apparatus for displaying novel line drawing images on a display screen according to music is disclosed. A character object line drawing image is displayed on a virtual road object line drawing image. Further, obstacle object line drawing images generated based on a result of a frequency analysis of an digital audio signal of CD data or the like are inserted in the virtual road object line drawing image.
Claims
exact text as granted — not AI-modified1. An audio processing and image generating apparatus comprising:
means for analyzing an audio signal supplied from a recording medium storing said audio signal or via a communication link, wherein the means for analyzing the audio signal performs a frequency analysis and/or an amplitude analysis of the audio signal for a certain period of time; and
means for generating a game image based on a result of an analysis of said audio signal, wherein the means for generating the game image generates a predetermined game image based on a result of the frequency analysis and/or the amplitude analysis of the audio signal,
wherein the audio processing and image generating apparatus comprises a game machine;
wherein said game image indicates the timing for an operator to manipulate a predetermined control member selected from a plurality of control members of a controller;
wherein the analyzing the audio signal and the generating the game image are performed in parallel with a display process.
2. An audio processing and image generating apparatus according to claim 1 , wherein said timing to manipulate the predetermined control member is timing according to music based on said audio signal.
3. A method of audio processing and image generating comprising the steps of:
analyzing an audio signal supplied from a recording medium storing said audio signal or via a communication link, wherein the analyzing the audio signal includes performing a frequency analysis and/or an amplitude analysis of the audio signal for a certain period of time; and
generating a game image based on a result of an analysis of said audio signal, wherein the generating the game image includes generating a predetermined game image based on a result of the frequency analysis and/or the amplitude analysis of the audio signal,
wherein the method of audio processing and image generating comprises a method for use in a game machine;
wherein said game image indicates the timing for an operator to manipulate a predetermined control member selected from a plurality of control members of a controller;
wherein the steps of analyzing and generating are performed in parallel with a display process.
4. A method of audio processing and image generating according to claim 3 , wherein said timing to manipulate the predetermined control member is timing according to music based on said audio signal.
5. A recording medium for storing a program, said program comprising the steps of:
analyzing an audio signal supplied from a recording medium storing said audio signal or via a communication link, wherein the analyzing the audio signal includes performing a frequency analysis and/or an amplitude analysis of the audio signal for a certain period of time; and
generating a game image based on a result of an analysis of said audio signal, wherein the generating the game image includes generating a predetermined game image based on a result of the frequency analysis and/or the amplitude analysis of the audio signal,
wherein the program comprises a game program;
wherein said game image indicates the timing for an operator to manipulate a predetermined control member selected from a plurality of control members of a controller;
wherein the steps of analyzing and generating are performed in parallel with a display process.
6. A recording medium according to claim 5 , wherein said timing to manipulate the predetermined control member is timing according to music based on said audio signal.
7. A program comprising the steps of:
analyzing an audio signal supplied from a recording medium storing said audio signal or via a communication link, wherein the analyzing the audio signal includes performing a frequency analysis and/or an amplitude analysis of the audio signal for a certain period of time; and
generating a game image based on a result of an analysis of said audio signal, wherein the generating the game image includes generating a predetermined game image based on a result of the frequency analysis and/or the amplitude analysis of the audio signal,
wherein the program comprises a game program;
wherein said game image indicates the timing for an operator to manipulate a predetermined control member selected from a plurality of control members of a controller;
wherein the steps of analyzing and generating are performed in parallel with a display process.
8. A program according to claim 7 , wherein said timing to manipulate the predetermined control member is timing according to music based on said audio signal.Join the waitlist — get patent alerts
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