US8007365B2ActiveUtilityA1

Video game processing device, video game processing method and video game processing program

65
Assignee: SQUARE ENIX KKPriority: Jun 29, 2008Filed: May 19, 2009Granted: Aug 30, 2011
Est. expiryJun 29, 2028(~2 yrs left)· nominal 20-yr term from priority
A63F 13/5378A63F 13/822A63F 13/31A63F 13/67A63F 2300/406A63F 13/32A63F 13/45A63F 13/30G06Q 50/10A63F 13/58
65
PatentIndex Score
1
Cited by
16
References
10
Claims

Abstract

A video game processing device for controlling progress of a video game includes a storage unit for storing a map-related data including a map information indicating a predetermined area and a status information of a non-player character, a communication establishing unit for establishing communication connection for carrying out data communication with another video game processing device, a map acquisition requirement receiving unit for receiving a map acquisition requirement of the map-related data by an operation of a player, an acquisition requirement informing unit for informing the other video game processing device of the acquisition requirement received in an occasion when the communication connection with the other video game processing device is established, a map-related data acquisition unit for acquiring the map-related data provided by the other video game processing device, and a map-related data renewal unit for renewing content stored in the map-related data storage unit.

Claims

exact text as granted — not AI-modified
1. A video game processing device for controlling progress of a video game independently of an other video game processing device, comprising:
 a map-related data storage configured to store first map-related data including first map information indicating a first predetermined area and first status information of a first non-player character, the first status information of the first non-player character included in the first map-related data including a first level value indicating a first level of the first non-player character; 
 a communication establisher configured to establish a communication connection for carrying out data communication with the other video game processing device; 
 a map acquisition requirement receiver configured to receive a map acquisition requirement of second map-related data via an operation of a player; 
 an acquisition requirement informer configured to inform the other video game processing device of the map acquisition requirement received by the map acquisition requirement receiver when the communication connection with the other video game processing device is established by the communication establisher; 
 a map-related data acquirer configured to acquire the second map-related data provided by the other video game processing device according to the map acquisition requirement, the second map-related data including second map information that indicates a second predetermined area and second status information of a second non-player character, the second status information including a second level value indicating a second level of the second non-player character; 
 a map-related data renewer configured to store the second map-related data acquired by the map-related data acquirer in the map-related data storage when the second map information included in the second map-related data is not stored in the map-related data storage; and 
 an area clear processor configured to renew the first map-related data by increasing the first level value indicating the first level of the first non-player character each time that the first non-player character becomes a battle-impossible condition by an attack of a player character operated by the player, 
 wherein, when the second map information included in the second map-related data is the same as the first map information included in the first map-related data that is stored in the map-related data storage, the map-related data renewer compares the second status information of the second map-related data with the first status information of the first map-related data, and, in response to renewal conditions being determined to be satisfied, performs a confirmation process to confirm advisability of renewal with the player, and, when a renewal instruction is received via the operation of the player, renews the content stored in the map-related data storage, the renewal conditions including whether the first level value in the first status information of the first map-related data stored in the map-related data storage is lower than the second level value in the second status information of the second map-related data acquired by the map-related data acquirer. 
 
     
     
       2. The video game processing device according to  claim 1 , further comprising a map-related data provider configured to provide the first map-related data to the other video game processing device in accordance with a second map acquisition requirement from the other video game processing device at a time when the communication connection with the other video game processing device is established by the communication establisher. 
     
     
       3. The video game processing device according to  claim 2 , wherein the area clear processor gives, to the first non-player character, a special benefit each time that the first non-player character becomes the battle-impossible condition by attack of the player character operated by the player. 
     
     
       4. The video game processing device according to  claim 3 , wherein the first predetermined area is an independent area which does not influence a status of an other area of plural areas set to the video game. 
     
     
       5. The video game processing device according to  claim 2 , wherein the first predetermined area is an independent area which does not influence a status of an other area of plural areas set to the video game. 
     
     
       6. The video game processing device according to  claim 1 , wherein the first predetermined area is an independent area which does not influence a status of an other area of plural areas set to the video game. 
     
     
       7. The video game processing device according to  claim 1 , wherein the area clear processor gives, to the first non-player character, a special benefit each time that the first non-player character becomes the battle-impossible condition by attack of the player character operated by the player. 
     
     
       8. The video game processing device according to  claim 7 , wherein the first predetermined area is an independent area which does not influence a status of an other area of plural areas set to the video game. 
     
     
       9. A video game processing method for controlling a progress of a video game using a video game processing device independently of an other video game processing device, comprising:
 establishing a communication connection for performing data communication with the other video game processing device; 
 receiving a map acquisition requirement of second map-related data through an operation of a player; 
 informing the other video game progressing device of the map acquisition requirement when the communication connection with the other video game progressing device is established; 
 acquiring the second map-related data from the other video game processing device in accordance with the map acquisition requirement, the second main-related data including second map information that indicates a second predetermined area and second status information of a second non-player character, the second status information including a second level value indicating a second level of the second non-player character; and 
 storing the second map-related data acquired from the other video game processing device in a map-related data storage, in which first map-related data including first map information showing a first predetermined area and first status information of a first non-player character appearing in the first predetermined area is stored, when the second map information included in the second map-related data is not stored in the map-related data storage, 
 wherein the first status information of the first non-player character included in the first map-related data includes a first level value indicating a first level of the first non-player character, and 
 the method further comprises:
 renewing the first map-related data by increasing the first level value indicating the first level of the first non-player character each time that the first non-player character becomes a battle-impossible condition by attack of a player character operated by the player; and 
 when the second map information included in the second map-related data is the same as the first map information included in the first map-related data that is stored in the map-related data storage, comparing the second status information of the second map-related data with the first status information of the first map-related data, and, in response to renewal conditions being determined to be satisfied, performing a confirmation process to confirm advisability of renewal with the player, and, when a renewal instruction is received through the operation of the player, renewing the content stored in the map-related data storage, the renewal conditions including whether the first level value in the first status information of the first map-related data stored in the map-related data storage is lower than the second level value in the second status information of the second map-related data. 
 
 
     
     
       10. A non-transitory computer-readable medium embodying a video game processing program for controlling progress of a video game using a video game processing device independently of an other video game processing device, the video game processing program causing a computer to execute:
 establishing a communication connection for performing data communication with the other video game processing device; 
 receiving a map acquisition requirement of second map-related data through an operation of a player; 
 informing the other video game progressing device of the map acquisition requirement when the communication connection with the other video game progressing device is established; 
 acquiring the second map-related data from the other video game processing device in accordance with the map acquisition requirement, the second main-related data including second map information that indicates a second predetermined area and second status information of a second non-player character, the second status information including a second level value indicating a second level of the second non-player character; and 
 storing the second map-related data acquired from the other video game processing device in a map-related data storage, in which first map-related data including first map information showing a first predetermined area and first status information of a first non-player character appearing in the first predetermined area is stored, when the second map information included in the second map-related data is not stored in the map-related data storage, 
 wherein the first status information of the first non-player character included in the first map-related data includes a first level value indicating a first level of the first non-player character, and 
 the program causes the computer to further execute:
 renewing the first map-related data by increasing the first level value indicating the first level of the first non-player character each time that the first non-player character becomes a battle-impossible condition by attack of a player character operated by the player; and 
 when the second map information included in the second map-related data is the same as the first map information included in the first map-related data that is stored in the map-related data storage, comparing the second status information of the second map-related data with the first status information of the first map-related data, and, in response to renewal conditions being determined to be satisfied, performing a confirmation process to confirm advisability of renewal with the player, and, when a renewal instruction is received through the operation of the player, renewing the content stored in the map-related data storage, the renewal conditions including whether the first level value in the first status information of the first map-related data stored in the map-related data storage is lower than the second level value in the second status information of the second map-related data.

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