US9687739B2ExpiredUtilityPatentIndex 99
Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
Est. expiryApr 12, 2026(expired)· nominal 20-yr term from priority
H04N 5/04H04N 21/435H04N 21/2385A63F 13/285A63F 2300/534A63F 2300/406H04N 21/44209A63F 13/332A63F 13/50A63F 13/32H04N 21/25866A63F 13/92H04N 21/47217H04N 21/24H04N 21/43615A63F 2300/409A63F 2300/407A63F 13/216A63F 13/795A63F 13/335H04N 21/4302A63F 13/22A63F 13/338H04N 21/6131H04N 21/27H04N 21/4508A63F 13/358A63F 13/12H04N 21/4781A63F 13/30
99
PatentIndex Score
43
Cited by
286
References
25
Claims
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event on television comprising:
a. determining a cellular site that serves a set of cellular phones at a venue site;
b. determining the set of cellular phones that are utilizing the cellular site of the venue site;
c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; and
d. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site.
2. The method as claimed in claim 1 wherein a first group within the separate groups of competitions includes only the first set of participants and a second group within the separate groups of competitions includes only the second set of participants.
3. The method as claimed in claim 1 wherein an application on a server determines the cellular site, the set of cellular phones utilizing the cellular site and the subset of cellular phones located within the venue site.
4. The method as claimed in claim 1 wherein an application on each cellular phone within the subset of cellular phones determines if the cellular phone is located within the venue site.
5. The method of claim 1 wherein the game of skill or chance or other entertainment comprises pre-produced data files and game data generated in real-time by observation at the venue site or via a live telecast.
6. The method of claim 5 wherein the pre-produced data files and contemporaneously generated game control data comprise real-time entertainment.
7. The method of claim 5 wherein a plurality of synchronization points are used by a client to continuously check to ensure the data files are synchronized with the live event on television.
8. The method of claim 5 wherein inserted audio or video information is used to continuously check to ensure the data files are precisely synchronized on the client with the live event on television.
9. The method of claim 8 wherein the inserted audio or video information is used by a client to continuously check to ensure the data files are precisely synchronized on the client with the live event on television.
10. The method of claim 8 wherein the inserted audio or video information is used by a server to continuously check to ensure the pre produced data files are precisely synchronized on the client with the live event on television.
11. The method of claim 1 wherein the game of skill or chance or other entertainment ends when the live event on television ends.
12. The method of claim 1 wherein a server sends the game of skill or chance or other entertainment to a mobile device.
13. The method of claim 1 wherein the game of skill or chance or other entertainment is stored in a memory of a mobile device.
14. The method of claim 1 wherein the game of skill or chance or other entertainment is stored in random access memory of a mobile device.
15. The method of claim 1 further comprising displaying the game of skill or chance on a mobile device.
16. The method of claim 1 wherein the game of skill or chance or other entertainment is stored on a server and accessed by a mobile device through a web site.
17. The method of claim 1 wherein the participants constitute ad hoc or existing groups of geographically dispersed friends participating in the separate game of chance or skill or other entertainment.
18. The method of claim 1 wherein the participants are ad hoc or previously organized groups of friends competing against each other in a separate contest.
19. The method of claim 1 wherein further comprising determining if there is additional processing of the live event on television increasing a total length of a delay.
20. The method of claim 1 wherein each participant of the participants is an individual.
21. The method of claim 1 wherein one or more of the participants are a group of individuals acting as a team.
22. The method of claim 1 wherein each participant of the participants participates separately.
23. The method of claim 1 wherein electronics receiving and displaying the live event on television on a first screen provide control information to a second screen.
24. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event on television comprising:
a. determining a cellular site that serves a set of cellular phones at a venue site;
b. determining the set of cellular phones that are utilizing the cellular site of the venue site;
c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site;
d. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site; and
e. displaying the game of skill or chance or other entertainment on a mobile device, wherein the game of skill or chance or other entertainment comprises pre-produced data files, wherein the pre-produced data files are synchronized with the live event on television.
25. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event on television comprising:
a. determining a cellular site that serves a set of cellular phones at a venue site;
b. determining the set of cellular phones that are utilizing the cellular site of the venue site;
c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site;
d. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site;
e. determining if there is additional processing of the live event on television increasing a total length of a delay; and
f. displaying the game of skill or chance or other entertainment on a mobile device.Cited by (0)
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