Sharing three-dimensional gameplay
Abstract
A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, is provided, including the following method operations: recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from 3-D gameplay of a video game that is driven by interactive use of the HMD; receiving, by the HMD connected computer, a request to share the 3-D video clip to a social network; generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format; sharing, by the HMD connected computer, the 2-D video clip to the social network.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1. A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, comprising:
recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from 3-D gameplay of a video game that is driven by interactive use of the HMD;
receiving, by the HMD connected computer, a request to share the 3-D video clip to a social network;
generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format, wherein generating the 2-D video clip includes analyzing gameplay activity occurring during the 3-D gameplay of the video game to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip;
sharing, by the HMD connected computer, the 2-D video clip to the social network.
2. The method of claim 1 , further comprising:
sharing the 3-D video clip to the social network;
wherein the social network is configured to provide the 3-D video clip to a client device when the client device supports playback of a 3-D format, the social network further configured to provide the 2-D video clip to the client device when the client device does not support playback of the 3-D format.
3. The method of claim 1 , wherein receiving the request is defined from an active gameplay session of a user.
4. The method of claim 3 , wherein receiving the request is defined from a button press on a controller device during the active gameplay session of the user.
5. The method of claim 1 , wherein sharing the 2-D video clip to the social network includes generating a post to a social graph associated with a user of the social network, the post defined to include the 2-D video clip.
6. The method of claim 5 , wherein sharing the 2-D video clip to the social network includes accessing an API of the social network to activate a posting logic of the social network to define the post to the social network that references the 2-D video clip.
7. The method of claim 1 , wherein generating the 2-D video clip includes analyzing player gaze information occurring during the 3-D gameplay of the video game to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip.
8. The method of claim 7 , wherein the player gaze information is processed from input data generated by the head-mounted display.
9. A method for sharing three-dimensional video, that is rendered to a head-mounted display (HMD), to a social network, comprising:
recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from interactivity with a 3-D virtual space that is driven by interactive use of the HMD;
receiving, by the HMD connected computer, a request to share the 3-D video clip via a web site;
generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format, wherein generating the 2-D video clip includes analyzing user gaze information occurring during the interactivity with the 3-D virtual space to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip;
providing, by the HMD connected computer, the 3-D video clip and the 2-D video clip to the web site;
wherein the web site is configured to provide the 3-D video clip to a client device when the client device supports 3-D rendering, the web site further configured to provide the 2-D video clip to the client device when the client device does not support 3-D rendering.
10. The method of claim 9 , wherein receiving the request is defined from an active virtual reality session of a user.
11. The method of claim 10 , wherein receiving the request is defined from a button press on a controller device during the active virtual reality session of the user.
12. The method of claim 9 , wherein generating the 2-D video clip includes analyzing activity occurring during the interactivity with the 3-D virtual space to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip.
13. A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, comprising:
recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from 3-D gameplay of a video game that is driven by interactive use of the HMD;
receiving, by the HMD connected computer, a request to share the 3-D video clip to a social network;
generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format, wherein generating the 2-D video clip includes analyzing player gaze information occurring during the 3-D gameplay of the video game to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip;
sharing, by the HMD connected computer, the 2-D video clip to the social network.
14. The method of claim 13 , wherein the player gaze information is processed from input data generated by the head-mounted display.Cited by (0)
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