P
US9855504B2ActiveUtilityPatentIndex 52

Sharing three-dimensional gameplay

Assignee: SONY INTERACTIVE ENTERTAINMENT INCPriority: Jun 7, 2013Filed: Sep 27, 2016Granted: Jan 2, 2018
Est. expiryJun 7, 2033(~6.9 yrs left)· nominal 20-yr term from priority
Inventors:RIMON NOAM
A63F 13/86A63F 13/87A63F 13/355A63F 13/497A63F 13/213A63F 13/212A63F 13/25A63F 2300/8082A63F 13/12
52
PatentIndex Score
0
Cited by
5
References
14
Claims

Abstract

A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, is provided, including the following method operations: recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from 3-D gameplay of a video game that is driven by interactive use of the HMD; receiving, by the HMD connected computer, a request to share the 3-D video clip to a social network; generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format; sharing, by the HMD connected computer, the 2-D video clip to the social network.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
       1. A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, comprising:
 recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from 3-D gameplay of a video game that is driven by interactive use of the HMD; 
 receiving, by the HMD connected computer, a request to share the 3-D video clip to a social network; 
 generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format, wherein generating the 2-D video clip includes analyzing gameplay activity occurring during the 3-D gameplay of the video game to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip; 
 sharing, by the HMD connected computer, the 2-D video clip to the social network. 
 
     
     
       2. The method of  claim 1 , further comprising:
 sharing the 3-D video clip to the social network; 
 wherein the social network is configured to provide the 3-D video clip to a client device when the client device supports playback of a 3-D format, the social network further configured to provide the 2-D video clip to the client device when the client device does not support playback of the 3-D format. 
 
     
     
       3. The method of  claim 1 , wherein receiving the request is defined from an active gameplay session of a user. 
     
     
       4. The method of  claim 3 , wherein receiving the request is defined from a button press on a controller device during the active gameplay session of the user. 
     
     
       5. The method of  claim 1 , wherein sharing the 2-D video clip to the social network includes generating a post to a social graph associated with a user of the social network, the post defined to include the 2-D video clip. 
     
     
       6. The method of  claim 5 , wherein sharing the 2-D video clip to the social network includes accessing an API of the social network to activate a posting logic of the social network to define the post to the social network that references the 2-D video clip. 
     
     
       7. The method of  claim 1 , wherein generating the 2-D video clip includes analyzing player gaze information occurring during the 3-D gameplay of the video game to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip. 
     
     
       8. The method of  claim 7 , wherein the player gaze information is processed from input data generated by the head-mounted display. 
     
     
       9. A method for sharing three-dimensional video, that is rendered to a head-mounted display (HMD), to a social network, comprising:
 recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from interactivity with a 3-D virtual space that is driven by interactive use of the HMD; 
 receiving, by the HMD connected computer, a request to share the 3-D video clip via a web site; 
 generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format, wherein generating the 2-D video clip includes analyzing user gaze information occurring during the interactivity with the 3-D virtual space to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip; 
 providing, by the HMD connected computer, the 3-D video clip and the 2-D video clip to the web site; 
 wherein the web site is configured to provide the 3-D video clip to a client device when the client device supports 3-D rendering, the web site further configured to provide the 2-D video clip to the client device when the client device does not support 3-D rendering. 
 
     
     
       10. The method of  claim 9 , wherein receiving the request is defined from an active virtual reality session of a user. 
     
     
       11. The method of  claim 10 , wherein receiving the request is defined from a button press on a controller device during the active virtual reality session of the user. 
     
     
       12. The method of  claim 9 , wherein generating the 2-D video clip includes analyzing activity occurring during the interactivity with the 3-D virtual space to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip. 
     
     
       13. A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, comprising:
 recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from 3-D gameplay of a video game that is driven by interactive use of the HMD; 
 receiving, by the HMD connected computer, a request to share the 3-D video clip to a social network; 
 generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format, wherein generating the 2-D video clip includes analyzing player gaze information occurring during the 3-D gameplay of the video game to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip; 
 sharing, by the HMD connected computer, the 2-D video clip to the social network. 
 
     
     
       14. The method of  claim 13 , wherein the player gaze information is processed from input data generated by the head-mounted display.

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