US9892525B2ActiveUtilityPatentIndex 44
Saliency-preserving distinctive low-footprint photograph aging effects
Assignee: MICROSOFT TECHNOLOGY LICENSING LLCPriority: Jun 23, 2014Filed: Apr 27, 2016Granted: Feb 13, 2018
Est. expiryJun 23, 2034(~8 yrs left)· nominal 20-yr term from priority
G06T 11/10G06T 5/70G06T 2207/20024G06T 2207/20204G06T 5/20G06T 2207/20216H04N 5/2621G06T 5/00G11B 27/031G06T 11/001G06T 5/002G06T 11/00
44
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Cited by
204
References
20
Claims
Abstract
Technologies for modifying a digital image to take on the appearance of an antique image. Such modifying is typically based on generating and rendering various effects that are blended with the input image, such as color transformation, simulating film grain, dust, fibers, tears, and vintage borders. Such effects may be rendered to various layers that are overlaid on a color transformed image resulting in what appears to be an antique image.
Claims
exact text as granted — not AI-modifiedThe invention claimed is:
1. A method performed on a computing device, the method comprising:
projecting, by the computing device, a repeller point at a location on an effect layer, where the location of the repeller point corresponds to a location of a salient feature in an image;
rendering, by the computing device, a film effect on the effect layer, where the rendering comprises positioning the film effect at a position that is a random location on the effect layer and where the position is further adjusted in accordance with a distance between the random location and the location of the projected repeller point or another location of another repeller point that is nearest to the random location of the rendered film effect;
blending, by the computing device subsequent to the rendering, the effect layer with the image resulting in a final image.
2. The method of claim 1 where the rendered film effect is one of a plurality of film effects rendered in a uniform distribution on the effect layer.
3. The method of claim 1 where the rendered film effect is at least one of a simulated dust grain, a simulated fiber, and a simulated scratch.
4. The method of claim 1 where the random location is further adjusted based on a probability that the rendered film effect should be positioned at the random location.
5. The method of claim 4 where the probability is a function of the distance between the random location of the rendered film effect and the location of the repeller point or the another location of the another repeller point that is nearest to the random location of the rendered film effect.
6. The method of claim 4 where the probability approaches zero as the random location of the rendered film effect approaches the location of the repeller point or another location of another repeller point that is nearest to the random location of the rendered film effect.
7. The method of claim 4 where the adjusting comprises discarding the rendered film effect.
8. A computing device comprising:
at least one processor;
memory that is coupled to the at least one processor and that includes computer-executable instructions that, based on execution by at least one processor, configure the at least one computing device to perform actions comprising:
projecting, by the computing device, a repeller point at a location on an effect layer, where the location of the repeller point correspond to a location of a salient feature in an image;
rendering, by the computing device, a film effect on the effect layer, where rendering comprises positioning the film effect at a position that is a random location on the effect layer and where the position is further adjusted in accordance with a distance between the random location and the location of the projected repeller point or another location of another repeller point that is nearest to the random location of the rendered film effect; and
blending, by the computing device subsequent to the rendering, the effect layer with the image resulting in a final image.
9. The computing device of claim 8 where the rendered film effect is one of a plurality of film effects rendered in a uniform distribution on the effect layer.
10. The computing device of claim 8 where the rendered film effect is at least one of a simulated dust grain, a simulated fiber, and a simulated scratch.
11. The computing device of claim 8 where the random location is further adjusted based on a probability that the rendered film effect should be positioned at the random location.
12. The computing device of claim 11 where the probability is a function of the distance between the random location of the rendered film effect and the location of the repeller point or the another location of the another repeller point that is nearest to the random location of the rendered film effect.
13. The computing device of claim 11 where the probability approaches zero as the random location of the rendered film effect approaches the location of the repeller point or another location of another repeller point that is nearest to the random location of the rendered film effect.
14. The computing device of claim 11 where the positioning of the rendered film effect is adjusted by discarding the rendered film effect.
15. At least one computer-readable medium storing computer-executable instructions that, based on by a computing device, configure the computing device to perform actions comprising:
projecting, by the computing device, a repeller point at a location on an effect layer where the location of the repeller point corresponds to a location of a salient feature in an image;
rendering, by the computing device, a film effect on the effect layer, where the rendering comprises positioning the film effect at a position that is a random location on the effect layer and where the position is further adjusted in accordance with a distance between the random location and the location of the projected repeller point or another location of another repeller point that is nearest to the random location of the rendered film effect;
blending, by the computing device subsequent to the rendering, the effect layer with the image resulting in a final image.
16. The at least one computer-readable medium of claim 15 where the rendered film effect is one of a plurality of film effects rendered in a uniform distribution on the effect layer, or where the rendered film effect is at least one of a simulated dust grain, a simulated fiber, and a simulated scratch.
17. The at least one computer-readable medium of claim 15 where the random location is further adjusted based on a probability that the rendered film effect should be positioned at the random location.
18. The at least one computer-readable medium of claim 17 where the probability is a function of the distance between the random location of the rendered film effect and the location of the repeller point or the another location of the another repeller point that is nearest to the random location of the rendered film effect.
19. The at least one computer-readable medium of claim 17 where the probability approaches zero as the random location of the rendered film effect approaches the location of the repeller point or another location of another repeller point that is nearest to the random location of the rendered film effect.
20. The at least one computer-readable medium of claim 17 where the adjusting comprises discarding the rendered film effect.Cited by (0)
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