USRE37948EExpiredUtility
Video game apparatus, method and device for controlling same, and memory cartridge for video games
Est. expiryJul 16, 2011(expired)· nominal 20-yr term from priority
A63F 13/53A63F 2300/65A63F 13/42A63F 2300/63A63F 2300/8029A63F 13/822A63F 13/44A63F 13/10A63F 13/45
47
PatentIndex Score
13
Cited by
19
References
12
Claims
Abstract
Disclosed in a video game of enhanced realism in which actual combat is closely simulated. The game is so adapted that an enemy character on a display screen may launch an attack against a player character on the same screen, even while the player character is the process of inputting a command, at elapse of a set time period specific to the enemy character. The attack is made without an interruption in the flow of time of the game.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1. A memory cartridge for program control of a computer for a video game including a CPU for executing processing in accordance with a program, a memory for use during program execution by said CPU, a display processing unit for displaying a game video screen on a display unit under control of said CPU, and an input unit for inputting action commands;
said memory cartridge storing a program, said program including instructions for:
causing the display unit to display a player character and an enemy character on a display screen,
causing the player character to execute an action commanded in response to an action command inputted from said input unit,
causing the enemy character to execute a predetermined action,
causing a counter associated with each player and enemy character, to count a time, which is assigned to each of the player and enemy characters, from an end of said commanded action and said predetermined action of each of the player and enemy characters, respectively,
causing said counter to generate a signal for each of the enemy and player characters when the time counted is equal to the time assigned thereto,
in response to said generated signal, allowing said input unit to input the action command for the player character, and proceeding to execution of the action in accordance with the inputted action command, and
in response to said generated signal, processing the predetermined action in accordance with a predetermined action schedule for the enemy character.
2. A memory cartridge according to claim 1 , wherein the program stored in the memory cartridge, and executed by said CPU includes further instructions for:
causing said display screen to display a command input request requesting input of an action command indicating a type of action,
causing a counter to count a predetermined time for action preparation conforming to the type of action in response to the input action command, and
executing the commanded action when the time for action preparations elapses.
3. A memory cartridge according to claim 1 , wherein the program stored in the memory cartridge, and executed by said CPU includes further instructions for:
causing a counter to count a predetermined time for action preparations conforming to an action in accordance with a predetermined action schedule for the enemy character, and
executing the action for the enemy character in accordance with the predetermined action schedule when the time for the action preparations elapses.
4. A memory cartridge according to claim 1 , wherein an active mode and a wait mode are provided, and
wherein the program stored in the memory cartridge, and executed by said CPU includes further instructions for:
when said active mode has been selected, activating the instructions for causing the counters associated with the player and enemy characters to count, and
when the wait mode has been selected, deactivating the instructions for causing the counters associated with the player characters to count.
5. A memory cartridge according to the claim 1 , wherein the program stored in the memory cartridge, and executed by said CPU includes further instructions for changing a speed of counting the time assigned to each character in response to an input designating the speed of the passage of time.
6. A memory cartridge for program control of a computer for a video game having a CPU for executing processing in accordance with a program, a memory for use during program execution by said CPU, a display processing unit for displaying a game video screen on a display unit under control of said CPU, and an input unit for inputting action commands, the video game including characters comprising enemy and player characters, said memory cartridge storing a program, the program including instructions for:
causing a counter to clock a time, which is assigned to each of the enemy characters, from an end of a previous attack of one of the characters irrespective of input of the action command for the player character,
causing the counter to generate a signal for the one of the characters when the time clocked is equal to or greater than a predetermined time assigned to the one of the characters, and
in response to said generated signal, processing an action in accordance with a predetermined action schedule if the one of the characters is an enemy character.
7. A computer- readable medium carrying one or more sequences of one or more instructions for a video game operable on a computer, the one or more sequences of one or more instructions including instructions which, when executed by the computer, cause the computer to perform the steps of:
displaying a player character and an enemy character on a display screen,
causing the player character to execute, on the display screen, an action commanded in response to an accepted command,
causing the enemy character to execute, on the display screen, a predetermined action,
causing a counter associated with each player and enemy character, to count a time, which is assigned to each of the player and enemy characters, from an end of the commanded action and the predetermined action of each of the player and enemy characters, respectively,
causing the counter to generate a signal for each of the enemy and player characters when the time counted is equal to the time assigned thereto,
allowing acceptance of an input of the action command for the player character responsive to the generated signal, and
proceeding to execution of the action in accordance with the accepted action command, and
processing the predetermined action in accordance with the predetermined action schedule for the enemy character, responsive to the generated signal.
8. The computer- readable medium according to claim 7 , wherein the one or more sequences of one or more instructions cause the computer to further perform the steps:
displaying a command input request requesting input of an action command indicating a type of action on the display screen,
causing a counter to count a predetermined time for action preparation conforming to the type of action in response to the input action command and
executing the commanded action when the predetermined time for action preparations elapses.
9. The computer- readable medium according to claim 7 , wherein one or more sequences of one or more instructions cause the computer to further perform the steps:
causing a counter to count a predetermined time for action preparations conforming to an action in accordance with a predetermined action schedule for the enemy character, and
executing the action for the enemy character in accordance with the predetermined action schedule when the predetermined time for the action preparations elapses.
10. The computer- readable medium according to claim 7 , wherein an active mode and a wait mode are provided, and wherein the one or more sequences of one or more instructions cause the computer to further perform the steps:
activating the instructions for causing the counters associated with the player and enemy characters to count, when the active mode has been selected, and
deactivating the instructions for causing the counters associated with the player characters to count when the wait mode has been selected.
11. The computer- readable medium according to claim 7 , wherein the one or more sequences of one or more instructions cause the computer to further perform a step of changing a speed of counting the time assigned to each character in response to an input designating the speed of the passage of time.
12. A computer- readable medium carrying one or more sequences of one or more instructions for a video game operable on a computer, the video game including characters comprising enemy and player characters, the one or more sequences of one or more instructions including instructions which, when executed by the computer, cause the computer to perform the steps of:
causing a counter clock a time, which is assigned to each of the enemy characters, from an end of a previous attack of one of the characters irrespective of input of the action command for the player character,
causing the counter to generate a signal for the one of the characters when the time clocked is equal to or greater than a predetermined time assigned to the one of the characters, and
processing an action in accordance with a predetermined action schedule if the one of the characters is an enemy character, in response to the generated signal.Cited by (0)
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