Inventor
WILDE DANIEL P
US22 patents
⚠️ This page may combine multiple inventors who share the name “WILDE DANIEL P”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
CIRRUS LOGIC INC
12 patentsUS5986663ANov 16, 1999
Auto level of detail-based MIP mapping in a graphics processor
CIRRUS LOGIC INC53 citations96
US5828382AOct 27, 1998
Apparatus for dynamic XY tiled texture caching
CIRRUS LOGIC INC89 citations96
US6366290B1Apr 2, 2002
Dynamically selectable texture filter for a software graphics engine
CIRRUS LOGIC INC40 citations92
US6204863B1Mar 20, 2001
Method for dynamic XY tiled texture caching
CIRRUS LOGIC INC26 citations92
US6157386ADec 5, 2000
MIP map blending in a graphics processor
CIRRUS LOGIC INC29 citations92
US5940090AAug 17, 1999
Method and apparatus for internally caching the minimum and maximum XY pixel address values in a graphics subsystem
CIRRUS LOGIC INC37 citations92
US5844576ADec 1, 1998
Tiled linear host texture storage
CIRRUS LOGIC INC54 citations92
US6130674AOct 10, 2000
Dynamically selectable texture filter for computer graphics
CIRRUS LOGIC INC16 citations83
US6252606B1Jun 26, 2001
Error correction in a graphics processor
CIRRUS LOGIC INC9 citations67
US5929869AJul 27, 1999
Texture map storage with UV remapping
CIRRUS LOGIC INC6 citations63
US5936635AAug 10, 1999
System and method of rendering polygons into a pixel grid
CIRRUS LOGIC INC4 citations62
US5798763AAug 25, 1998
Object referenced memory segmentation
CIRRUS LOGIC INC5 citations62
NVIDIA CORP
4 patentsUS7382368B1Jun 3, 2008
Planar z representation for z compression
NVIDIA CORP61 citations98
US7692659B1Apr 6, 2010
Color-compression using automatic reduction of multi-sampled pixels
NVIDIA CORP36 citations92
US7880747B1Feb 1, 2011
Blend optimizations that are conformant to floating-point rules
NVIDIA CORP2 citations62
US7725688B1May 25, 2010
System and method for storing states used to configure a processing pipeline in a graphics processing unit
NVIDIA CORP1 citations51