US2003211890A1PendingUtilityA1

Game execution method and equipment using player data

Priority: Apr 27, 1998Filed: Jun 12, 2003Published: Nov 13, 2003
Est. expiryApr 27, 2018(expired)· nominal 20-yr term from priority
A63F 13/60A63F 13/95A63F 13/79A63F 13/48A63F 13/795A63F 13/822A63F 13/67A63F 2300/807A63F 2300/636A63F 2300/6027A63F 2300/5566A63F 2300/5546A63F 2300/308A63F 2300/208A63F 2300/206A63F 13/533A63F 9/24
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Claims

Abstract

A game execution method and game equipment are disclosed. A control means is provided to control the execution of a game program. Information related to a player is employed among a plurality of application programs to control displayed images of a character etc. according to the player's behavior or property. During the execution of the first application program, a player data corresponding to player's input operation is stored into a memory. The player data is then updated according to a player's input operation while the second application program different from the first program is being executed. Also, the player data having been updated by the first program may be updated corresponding to a player's further input operation during the execution of the first program.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A game execution method comprising the steps of: 
 controlling the execution of a program;    storing player data corresponding to an input operation of a player into a memory during the execution of a first program;    executing a second program which is different from the first program using said player data read from the memory; and    updating said player data corresponding to another input operation of the player during the execution of said second program.    
     
     
         2 . A game execution method according to  claim 1 , wherein said player data having been updated according to the input operation of the player during the execution of said first program are updated according to further input operation of the player during the execution of said second program.  
     
     
         3 . A game execution method according to  claim 1 , wherein a screen image to interface with the player is provided by an operating system according to said player data stored in the memory.  
     
     
         4 . A game execution method according to  claim 1 , wherein said second program includes process data to refer to said player data.  
     
     
         5 . A game execution method according to  claim 1 , wherein said player data include item data selected by the player from an item list during the execution of said first program or said second program, whereby a program produces an item selection pattern based on a predetermined criterion according to said selected item data.  
     
     
         6 . A game execution method according to  claim 1 , wherein said player data include an input operation pattern of the player against an action of a character controlled by the execution of said first program or said second program, whereby a further action of said character is controlled by said program based on a predetermined criterion according to said input operation pattern of the player.  
     
     
         7 . A game execution method comprising the steps of: 
 storing player data corresponding to an input operation of a player into a memory during the execution of first program to control the game execution;    generating a specified character image based on said player data during the execution of the second program; and,    displaying said specified character image generated by said second program during the execution of said first program.    
     
     
         8 . A game execution method according to  claim 7 , wherein said specified character is displayed as an opponent to a character operated by the player, in the case said first program controls the execution of a match game.  
     
     
         9 . A game execution method according to  claim 7 , wherein an appearance of said specified character is varied corresponding to said input operation of the player.  
     
     
         10 . Game equipment comprising: 
 a control means for controlling the execution of a program; and,    a memory storing player data corresponding to an input operation of a player performed during the execution of the first program,    wherein said control means reads out said player data stored in the memory to execute the first program, and to update according to further input operation of the player during the execution of the second program which is different from the first program.    
     
     
         11 . Game equipment according to  claim 10 , wherein said player data having been updated during the execution of said second program according to said input operation of the player is further updated corresponding to an input operation of the player during the execution of said first program.  
     
     
         12 . Game equipment according to  claim 11 , further comprising a system memory which stores an operating system to produce a player interface screen according to said player data stored in said memory.  
     
     
         13 . Game equipment comprising: 
 a first control means for control the execution of the first program;    a memory storing a player data corresponding an input operation of the player during the execution of said first program;    a second control means for controlling the execution of the second program to produce an image of a specified character;    an image synthesizing means for synthesizing the first image data produced by said first program with the second image data produced by said second program; and,    a display means for displaying said synthesized image data,    wherein said second control means executes said second program to control to reflect said player data stored in the memory into said specified character image to be displayed.    
     
     
         14 . Game equipment according to  claim 13 , wherein said second control means produces an image of said specified character as said second image data, further to be varied according to a player data corresponding to an input operation of the player during the execution of the first program.  
     
     
         15 . Game equipment according to  claim 13 , wherein said second control means controls to superimpose on a TV picture said second image data produced by said second program.  
     
     
         16 . Game equipment according to  claim 10 , or  claim 13 , further comprising a modem, through which said player data stored in the memory corresponding to said input operation of the player can be transmitted to center equipment on a communication line.  
     
     
         17 . A memory medium having a program employed in game equipment, including a first program to control to read out player data generated and stored in a memory corresponding to an input operation of a player during the execution of a second program different from the first program, said first program further to update said player data according to an input operation of the player.  
     
     
         18 . A memory medium having a program according to  claim 17 , wherein said player data having been updated by said first program is further updated by the second program according to an input operation of the player.  
     
     
         19 . A memory medium having a program according to  claim 17 , wherein said first program has a process data to refer to said player data stored in the memory corresponding to an input operation of the player during the execution of said second program.  
     
     
         20 . Game equipment according to  claim 10 , further comprising an input controller having at least a directional key and a button switch operated by a player, wherein said player data corresponding to said input operation by the player is generated according to the number of pressing or the time period pressed on said directional key and said button switch.  
     
     
         21 . Game equipment according to  claim 20 , wherein said input controller includes a memory to store said number of pressing or the time period pressed on the directional key and the button switch, to transfer to another memory to store said player data corresponding to an input operation of the player.  
     
     
         22 . Game equipment according to  claim 21 , further comprising an extension unit connected to said input controller, whereby said player data corresponding to an input operation of the player is generated based on a data sent from said extension unit.

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