US2008146302A1PendingUtilityA1

Massive Multiplayer Event Using Physical Skills

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Assignee: OLSEN ARLEN LYNNPriority: Dec 14, 2006Filed: Feb 16, 2007Published: Jun 19, 2008
Est. expiryDec 14, 2026(~0.4 yrs left)· nominal 20-yr term from priority
A63F 2300/6607A63F 2300/105A63F 2300/1087A63F 2300/8076A63F 2300/407A63F 2300/8029A63F 13/211A63F 2300/5553A63F 13/428A63F 13/335A63F 13/828A63F 13/61A63F 13/213A63F 13/837
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Claims

Abstract

The invention disclosed is a massive multiplayer online game or event. An online server is connected to the world wide web. A first sensor to detect movement and orientation of a first user, wherein first data signals are communicated from said sensor to the online server; and a second sensor to detect movement and orientation of a second user, wherein data signals are communicated from said sensor to the online server are used. A machine readable program having protocol thereon to coordinate the first data signals and the second data signals in accordance with the protocol of the event.

Claims

exact text as granted — not AI-modified
1 . A massive multiplayer online event comprising:
 an online server connected to the world wide web;   a first remote having a first sensor to detect movement and orientation of a first user, wherein first data signals are communicated from said sensor to the online server;   a second remote having a second sensor to detect movement and orientation of a second user, wherein data signals are communicated from said sensor to the online server; and   a machine readable program having combat protocol thereon to coordinate the first data signals and the second data signals in accordance with the combat protocol.   
   
   
       2 . The invention of  claim 1 , wherein the first user and second user compete in a virtual combat or virtual battle using real world physical skills. 
   
   
       3 . The invention of  claim 1 , wherein the first user and the second user are rendered as avatars in a virtual environment. 
   
   
       4 . The invention of  claim 2 , wherein the virtual combat or virtual battle use a weapon selected from the group consisting of: a firearm, a bow and arrow, a dagger, a hand-grenade, a laser-cannon, a future weapon, an incendiary weapon, a non-lethal weapon, a magnetic weapon, a Mêlée weapon, a missile, a rocket, a nuclear weapon, a primitive weapon, a suicide weapons, an anti-aircraft, an anti-fortification, an anti-personnel weapon, an anti-radiation weapon, an anti-ship weapon, an anti-submarine weapon, and an anti-tank weapon. 
   
   
       5 . A massive multiplayer online event comprising:
 connecting at least 100 users to an online server connected to the world wide web;   providing a remote having a first sensor to detect movement and orientation of a first user, wherein first data signals are communicated from said sensor to the online server;   providing a remote having a second sensor to detect movement and orientation of a second user, wherein data signals are communicated from said sensor to the online server;   providing a combat protocol to coordinate the first data signals and the second data signals in accordance with the combat protocol; and   competing, using physical skills, between the first and second user to generate the first data signals and second data signals to arrive at an outcome based on the combat protocol.   
   
   
       6 . A massive multiplayer online event comprising:
 an online server connected to the world wide web;   a first sensor to detect movement and orientation of a first user, wherein first data signals are communicated from said sensor to the online server;   a second sensor to detect movement and orientation of a second user, wherein data signals are communicated from said sensor to the online server; and   a machine readable program with the rules of an event thereon to coordinate the first data signals and the second data signals in accordance with the event.   
   
   
       7 . The invention of  claim 6 , wherein the first sensor is a static sensor operable with a motion capture system. 
   
   
       8 . The invention of  claim 6 , wherein the first sensor is a user fitted sensor operable with a motion capture system. 
   
   
       9 . The invention of  claim 6 , wherein the first sensor is in a remote. 
   
   
       10 . A massive multiplayer online fantasy sports event comprising a fantasy sports player, wherein the player is an online participant on a virtual team in a massive multiplayer online sporting event. 
   
   
       11 . The invention of  claim 10 , wherein the player is selected for a fantasy sports team by a real world fantasy sports owner. 
   
   
       12 . An online marketing method comprising advertising products during a massive multiplayer online sports event. 
   
   
       13 . The invention of  claim 11 , wherein the products are real world products. 
   
   
       14 . The invention of  claim 11 , wherein the products are virtual products. 
   
   
       15 . The invention of  claim 11 , wherein the advertising is selected from the group consisting of: virtual online signs, billboards, posters, seat covers, flyers, streaming audio, streaming video, banners, and pop-up ads and passive advertising.

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