Method of providing game and system thereof
Abstract
A system for providing a game includes: a sponsor-league-providing-server which transmits a sponsor league list to an electronic device according to a sponsor league selection signal received from the electronic device, and transmits advertisement data registered in a particular sponsor league when executing a game corresponding the particular sponsor league selected from the sponsor league list. An electronic device requests a sponsor league list to the sponsor-league-providing-server and receives the sponsor league list in case the sponsor league is selected from a menu list of game mode, and displays a game execution screen including advertisement data at one side when a game corresponding to the particular sponsor league is executed.
Claims
exact text as granted — not AI-modified1 . A system for providing a game, the system comprising:
an electronic device; and a sponsor-league-providing-server for transmitting a sponsor league list to the electronic device in response to receiving a sponsor league selection signal from the electronic device requesting the sponsor league list, and for transmitting advertisement data registered in a particular sponsor league when executing a game corresponding the particular sponsor league selected from the sponsor league list, wherein said electronic device receives the sponsor league list in response to the sponsor league being selected from a menu list of game mode displayed by said electronic device, and wherein said electronic device displays a game execution screen including advertisement data on one side of a display screen when a game corresponding to the particular sponsor league is executed.
2 . The system of claim 1 , further comprising:
a sponsor management server which registers and manages sponsor league information that is set by a particular sponsor.
3 . The system of claim 1 , further comprising:
a sponsor-league-ranking-server which receives resultant data including at least one of a score of a user who uses the particular sponsor league and information of winning or losing from the sponsor-league-providing-server, and manages the user's ranking.
4 . The system of claim 1 , further comprising:
a sponsor advertisement server which registers an advertisement inputted by the sponsor, and transmits the advertisement data to the sponsor-league-providing-server in order to include the advertisement data in a game execution screen.
5 . The system of claim 1 , wherein the sponsor-league-providing-server checks whether the particular sponsor league period is valid if the particular sponsor league is selected from among the sponsor league list displayed by the electronic device.
6 . The system of claim 5 , wherein the electronic device executes a game in the particular sponsor league if the particular sponsor league period is valid.
7 . The system of claim 5 , wherein the sponsor-league-providing-server transmits a message that informs the electronic device that the sponsor league period is terminated, receives a prizewinner list of the particular sponsor league from the sponsor-league-ranking-server, and transmits the received prizewinner list to the electronic device if the particular sponsor league period is terminated.
8 . The system of claim 7 , wherein the prizewinner list includes IDs of high-ranking users and advertisement data registered by a sponsor.
9 . The system of claim 1 , wherein the electronic device transmits result data including at least one of information of winning or losing and a score, receives a ranking list according to the result data from the sponsor-league-providing-server, and displays the received ranking list when the sponsor league game is terminated.
10 . A method of providing a game of an electronic device using a sponsor league, the method comprising:
displaying a menu list if a game mode is executed; requesting a sponsor league list to a sponsor-league-providing-server and receiving the sponsor league list, if the sponsor league is selected from the menu list; receiving particular sponsor league information selected from among the sponsor league list from the sponsor-league-providing-server and outputting the particular sponsor league information on a screen; and displaying a game execution screen including advertisement data received from the sponsor-league-providing-server in one side, if a game execution is requested from the particular sponsor league.
11 . The method of claim 10 , wherein the sponsor league information includes at least one of a sponsor league period, a sponsor league title, a match condition, a prize-awarding condition, a participation condition, and a prize list.
12 . The method of claim 10 , further comprising:
transmitting result data including at least one of information of winning or losing and a score to the sponsor-league-providing-server, receiving a ranking list according to the result data from the sponsor-league-providing-server, and outputting the received ranking list when the game is terminated.
13 . The method of claim 10 , further comprising:
determining whether the particular sponsor league period received from the sponsor-league-providing-server is valid; and executing the game in the particular sponsor league if the particular sponsor league period is valid.
14 . The method of claim 13 , further comprising:
receiving a message from the sponsor-league-providing-server that the particular league period is terminated, and a prizewinner list of the particular sponsor league from the sponsor-league-providing-server, and outputting the received message and the prizewinner list if the particular sponsor league period is terminated.
15 . The method of claim 14 , wherein the prizewinner list includes user IDs which are ranked according to information registered by the particular sponsor league, and advertisement data registered by a particular sponsor.Cited by (0)
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